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Transport8.cs
21 private static void ScenSolve(GAMSWorkspace ws, GAMSCheckpoint cp, Queue<double> bmultQueue, Object queueMutex, Object ioMutex)
32 // instantiate the GAMSModelInstance and pass a model definition and GAMSModifier to declare bmult mutable
40 // dynamically get a bmult value from the queue instead of passing it to the different threads at creation time
GAMSModelInstance AddModelInstance(string modelInstanceName=null)
GAMSVariable GetVariable(string variableIdentifier)
GAMSParameter AddParameter(string identifier, int dimension, string explanatoryText="")
void Run(GAMSOptions gamsOptions=null, GAMSCheckpoint checkpoint=null, TextWriter output=null, Boolean createOutDB=true)
SolveStat SolveStatus
GAMSDatabase SyncDB
void Solve(SymbolUpdateType updateType=SymbolUpdateType.BaseCase, TextWriter output=null, GAMSModelInstanceOpt miOpt=null)
void Instantiate(string modelDefinition, params GAMSModifier[] modifiers)
ModelStat ModelStatus
double Value
new GAMSParameterRecord FirstRecord()
new GAMSParameterRecord AddRecord(params string[] keys)
double Level
new GAMSVariableRecord FindRecord(params string[] keys)
GAMSJob AddJobFromString(string gamsSource, GAMSCheckpoint checkpoint=null, string jobName=null)
GAMSCheckpoint AddCheckpoint(string checkpointName=null)
GAMSOptions AddOptions(GAMSOptions optFrom=null)
This is the 8th model in a series of tutorial examples. Here we show: How to use a queue to solve mul...
Definition Transport8.cs:20
Definition Transport1.cs:8