Loading...
Searching...
No Matches
gams::GAMSSymbolRecord Class Reference

#include <gamssymbolrecord.h>

Inheritance diagram for gams::GAMSSymbolRecord:
gams::GAMSEquationRecord gams::GAMSParameterRecord gams::GAMSSetRecord gams::GAMSVariableRecord

Public Member Functions

 GAMSSymbolRecord ()
 
 GAMSSymbolRecord (const GAMSSymbolRecord &record)
 
virtual ~GAMSSymbolRecord ()
 Destructor.
 
GAMSSymbolRecordoperator= (const GAMSSymbolRecord &other)
 
bool operator!= (const GAMSSymbolRecord &other) const
 
bool operator== (const GAMSSymbolRecord &other) const
 
bool isValid () const
 
bool moveNext ()
 
bool movePrevious ()
 
std::vector< std::string > keys ()
 Retrieve keys of GAMSSymbolRecord.
 
std::string key (int index)
 
std::string operator[] (int i)
 
LogId logID ()
 
GAMSEnum::SymbolType type () const
 Get the GAMSSymbol type.
 

Detailed Description

This is the representation of a single record of a GAMSSymbol.

Remarks
Derived classes are GAMSEquationRecord, GAMSParameterRecord, GAMSSetRecord and GAMSVariableRecord.

Definition at line 45 of file gamssymbolrecord.h.

Constructor & Destructor Documentation

◆ GAMSSymbolRecord() [1/2]

gams::GAMSSymbolRecord::GAMSSymbolRecord ( )

The default constructor allows to create an uninitialized GAMSSymbolRecord to be used later in the code. The method isValid() shows if the instance is initialized.

◆ GAMSSymbolRecord() [2/2]

gams::GAMSSymbolRecord::GAMSSymbolRecord ( const GAMSSymbolRecord record)

Copy constructor

Parameters
recordGAMSSymbolRecord used to initialize the new GAMSSymbolRecord.

◆ ~GAMSSymbolRecord()

virtual gams::GAMSSymbolRecord::~GAMSSymbolRecord ( )
virtual

Destructor.

Member Function Documentation

◆ isValid()

bool gams::GAMSSymbolRecord::isValid ( ) const

Checks if a GAMSSymbolRecord is valid.

Returns
Returns true if the GAMSSymbolRecord is valid; otherwise false.

◆ key()

std::string gams::GAMSSymbolRecord::key ( int  index)

Retrieve key of GAMSSymbolRecord on position index.

Parameters
indexIndex position of key to be returned.
Returns
Returns the key at position index.

◆ keys()

std::vector< std::string > gams::GAMSSymbolRecord::keys ( )

Retrieve keys of GAMSSymbolRecord.

◆ logID()

LogId gams::GAMSSymbolRecord::logID ( )

Get the GAMS log ID.

Returns
Returns the GAMS log ID.

◆ moveNext()

bool gams::GAMSSymbolRecord::moveNext ( )

Iterate to next GAMSSymbolRecord of GAMSSymbol.

Returns
Returns true if everything worked; otherwise false.

◆ movePrevious()

bool gams::GAMSSymbolRecord::movePrevious ( )

Iterate to previous GAMSSymbolRecord of GAMSSymbol

Returns
Returns true if everything worked; otherwise false.

◆ operator!=()

bool gams::GAMSSymbolRecord::operator!= ( const GAMSSymbolRecord other) const

Compares two GAMSSymbolRecord objects.

Parameters
otherAnother GAMSSymbolRecord to compare to.
Returns
Returns true if the two GAMSSymbolRecord are different; otherwise false.

◆ operator=()

GAMSSymbolRecord & gams::GAMSSymbolRecord::operator= ( const GAMSSymbolRecord other)

Assigns a GAMSSymbolRecord.

Parameters
otherAnother GAMSSymbolRecord used as data source.
Returns
Returns the assigned GAMSSymbolRecord (*this).

◆ operator==()

bool gams::GAMSSymbolRecord::operator== ( const GAMSSymbolRecord other) const

Compares two GAMSSymbolRecord objects.

Parameters
otherAnother GAMSSymbolRecord to compare to.
Returns
Returns true if the two GAMSSymbolRecord are equal; otherwise false.

◆ operator[]()

std::string gams::GAMSSymbolRecord::operator[] ( int  i)

Access specified GAMSSymbolRecord.

Parameters
iIndex of the element to return.
Returns
Returns the requested element.

◆ type()

GAMSEnum::SymbolType gams::GAMSSymbolRecord::type ( ) const

Get the GAMSSymbol type.