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gamslog.h
1
26#ifndef GAMSLOG_H
27#define GAMSLOG_H
28
29#include <sstream>
30#include <unordered_set>
31#include "gamsenum.h"
32#include "gamslib_global.h"
33
34namespace gams {
35
38{
39 struct TargetSet {
40 TargetSet() : mDebug(GAMSEnum::DebugLevel::Verbose) {}
41 TargetSet(const GAMSEnum::DebugLevel debug, FILE *target = 0) : mDebug(debug) {
42 mTargets.insert(mTargets.end(), (target ? target : stdout));
43 }
45 std::unordered_set<FILE*> mTargets;
46 };
47
48public:
49
53
58 void registerLogger(const LogId logId, const GAMSEnum::DebugLevel debug, FILE *target = stdout);
59
62 void unregisterLogger(const LogId logId);
63
68 std::unordered_set<FILE*> targets(const LogId logId, const GAMSEnum::DebugLevel debug) const {
69 if (mBinds.find(logId) == mBinds.end())
70 return std::unordered_set<FILE*>();
71 TargetSet lc = mBinds.at(logId);
72 if (lc.mDebug < debug)
73 return std::unordered_set<FILE*>();
74 return lc.mTargets;
75 }
76
80 GAMSEnum::DebugLevel debug(const LogId logId) const {
81 if (mBinds.count(logId) > 0)
82 return mBinds.at(logId).mDebug;
83 else
85 }
86
87private:
88 static LoggerPool *mInstance;
89 std::map<LogId, TargetSet> mBinds;
90 LoggerPool() {}
91 LoggerPool(LoggerPool const&) {}
92 void operator=(LoggerPool const&) {}
93};
94
96class Logger
97{
98public:
99
104 Logger(const LogId logID, const GAMSEnum::DebugLevel debug, const char* where)
105 : mBufferStream(mBuffer), mWhere(where), mTargets(LoggerPool::instance().targets(logID, debug))
106 {}
107
110
113 Logger& operator <<(std::ostream& (*os)(std::ostream&)) {
114 std::stringstream strStream;
115 strStream << os;
116 mBufferStream << strStream.str().c_str();
117 return *this;
118 }
119
122 Logger& operator <<(const std::string& value) {
123 mBufferStream << value.c_str();
124 return *this;
125 }
126
129 template<typename T>
130 Logger& operator <<(const T& value) {
131 mBufferStream << value;
132 return *this;
133 }
134
135private:
136 std::string mBuffer;
137 std::stringstream mBufferStream;
138 std::string mWhere;
139 std::unordered_set<FILE*> mTargets;
140};
141
142}
143
144#define DEB_S(logID) ::gams::Logger(logID, ::gams::GAMSEnum::DebugLevel::Verbose, __FUNCTION__)
145#define DEB ::gams::Logger(logID(), ::gams::GAMSEnum::DebugLevel::Verbose, __FUNCTION__)
146#define MSG ::gams::Logger(logID(), ::gams::GAMSEnum::DebugLevel::ShowLog, __FUNCTION__)
147#define ERR ::gams::Logger(logID(), ::gams::GAMSEnum::DebugLevel::Off, __FUNCTION__)
148//#define MSG(ws) ::gams::Logger(ws, ::gams::GAMSEnum::DebugLevel::ShowLog, __FUNCTION__)
149
150#endif // GAMSLOG_H
DebugLevel
GAMS Debug Level.
Definition: gamsenum.h:198
@ Verbose
Send highly technical info and GAMS log to stdout and keep temporary file.
Definition: gamsenum.h:203
@ Off
No Debug.
Definition: gamsenum.h:199
The class to manage all loggers used in an API instance.
Definition: gamslog.h:38
static LoggerPool & instance()
GAMSEnum::DebugLevel debug(const LogId logId) const
Definition: gamslog.h:80
void registerLogger(const LogId logId, const GAMSEnum::DebugLevel debug, FILE *target=stdout)
void unregisterLogger(const LogId logId)
std::unordered_set< FILE * > targets(const LogId logId, const GAMSEnum::DebugLevel debug) const
Definition: gamslog.h:68
Logging class used to get feedback about the API actions.
Definition: gamslog.h:97
Logger(const LogId logID, const GAMSEnum::DebugLevel debug, const char *where)
Definition: gamslog.h:104
~Logger()
Destructor.
Logger & operator<<(std::ostream &(*os)(std::ostream &))
Definition: gamslog.h:113
Definition: gams.h:91