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gamsmodelinstance.h
167 , const GAMSModifier &modifier1 = GAMSModifier(), const GAMSModifier &modifier2 = GAMSModifier()
173 void instantiate(const std::string& modelDefinition, const std::vector<gams::GAMSModifier>& modifiers = { });
181 , const GAMSModifier &modifier2 = GAMSModifier(), const GAMSModifier &modifier3 = GAMSModifier());
187 void solve(GAMSEnum::SymbolUpdateType updateType, std::ostream& output, GAMSModelInstanceOpt miOpt);
Definition: gamscheckpoint.h:47
Definition: gamsdatabase.h:175
The GAMSModelInstanceOpt can be used to customize the GAMSModelInstance.solve() routine.
Definition: gamsmodelinstanceopt.h:39
Definition: gamsmodelinstance.h:126
std::string solveStatusAsString()
Get solve state as string.
void solve(GAMSEnum::SymbolUpdateType updateType, std::ostream &output, GAMSModelInstanceOpt miOpt)
void solve(GAMSModelInstanceOpt miOpt)
void interrupt()
Send interrupt signal to running GAMSModelInstance.
bool isValid() const
bool operator!=(const GAMSModelInstance &other) const
void instantiate(const std::string &modelDefinition, const gams::GAMSOptions &options, const std::vector< gams::GAMSModifier > &modifiers={ })
void solve(GAMSEnum::SymbolUpdateType updateType=GAMSEnum::SymbolUpdateType::BaseCase)
std::string modelStatusAsString()
Get model state as string.
void instantiate(const std::string &modelDefinition, const GAMSModifier &modifier1, const GAMSModifier &modifier2=GAMSModifier(), const GAMSModifier &modifier3=GAMSModifier())
void instantiate(const std::string &modelDefinition, const gams::GAMSOptions &options, const GAMSModifier &modifier1=GAMSModifier(), const GAMSModifier &modifier2=GAMSModifier(), const GAMSModifier &modifier3=GAMSModifier())
bool operator==(const GAMSModelInstance &other) const
GAMSCheckpoint checkpoint()
void instantiate(const std::string &modelDefinition, const std::vector< gams::GAMSModifier > &modifiers={ })
void solve(std::ostream &output)
std::string name()
GAMSModelInstance & operator=(const GAMSModelInstance &other)
GAMSModelInstance copyModelInstance(std::string modelInstanceName="")
LogId logID()
GAMSDatabase syncDb()
Retrieve GAMSDatabase used to synchronize modifiable data.
Definition: gamsmodifier.h:48
Definition: gamsoptions.h:55