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gamsset.h
94 GAMSSetRecord firstRecord(const std::string& key1, const std::string& key2, const std::string& key3);
121 GAMSSetRecord lastRecord(const std::string& key1, const std::string& key2, const std::string& key3);
148 GAMSSetRecord findRecord(const std::string& key1, const std::string& key2, const std::string& key3);
175 GAMSSetRecord mergeRecord(const std::string& key1, const std::string& key2, const std::string& key3);
202 GAMSSetRecord addRecord(const std::string& key1, const std::string& key2, const std::string& key3);
210 GAMSSet(GAMSDatabase& database, const std::string& name, const int dim, const std::string& text,
Definition: gamsdatabase.h:175
This is the representation of a single record of a GAMSSet.
Definition: gamssetrecord.h:37
Definition: gamsset.h:37
GAMSSetRecord mergeRecord(const std::string &key1, const std::string &key2)
GAMSSetRecord lastRecord(const std::string &key1, const std::string &key2)
GAMSSetRecord mergeRecord()
GAMSSet(const GAMSSymbol &other)
GAMSSetRecord mergeRecord(const std::string &key1)
GAMSSetRecord findRecord()
GAMSSetRecord firstRecord()
GAMSSetRecord lastRecord(const std::string &key1, const std::string &key2, const std::string &key3)
GAMSSetRecord firstRecord(const std::string &key1, const std::string &key2)
GAMSSetRecord addRecord(const std::string &key1)
GAMSSetRecord addRecord(const std::string &key1, const std::string &key2, const std::string &key3)
GAMSSetRecord lastRecord(const std::vector< std::string > &slice)
GAMSSetRecord addRecord()
GAMSSetRecord lastRecord()
GAMSSymbolIter< GAMSSet > end()
GAMSSetRecord addRecord(const std::string &key1, const std::string &key2)
GAMSSetRecord findRecord(const std::vector< std::string > &keys)
GAMSSymbolIter< GAMSSet > begin()
GAMSSetRecord mergeRecord(const std::vector< std::string > &keys)
GAMSSetRecord mergeRecord(const std::string &key1, const std::string &key2, const std::string &key3)
GAMSSetRecord firstRecord(const std::vector< std::string > &slice)
GAMSSetRecord lastRecord(const std::string &key1)
GAMSSetRecord firstRecord(const std::string &key1)
GAMSSetRecord firstRecord(const std::string &key1, const std::string &key2, const std::string &key3)
GAMSSetRecord findRecord(const std::string &key1, const std::string &key2, const std::string &key3)
GAMSSetRecord findRecord(const std::string &key1)
GAMSEnum::SetType setType()
GAMSSetRecord findRecord(const std::string &key1, const std::string &key2)
GAMSSet & operator=(const GAMSSet &other)
GAMSSetRecord addRecord(const std::vector< std::string > &keys)
Definition: gamssymboliter.h:38
Definition: gamssymbol.h:49