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gamsvariable.h
89 GAMSVariableRecord firstRecord(const std::string& key1, const std::string& key2, const std::string& key3);
116 GAMSVariableRecord lastRecord(const std::string& key1, const std::string& key2, const std::string& key3);
143 GAMSVariableRecord findRecord(const std::string& key1, const std::string& key2, const std::string& key3);
170 GAMSVariableRecord mergeRecord(const std::string& key1, const std::string& key2, const std::string& key3);
197 GAMSVariableRecord addRecord(const std::string& key1, const std::string& key2, const std::string& key3);
205 GAMSVariable(GAMSDatabase& database, void* symPtr, int dim, std::string name, std::string text, GAMSEnum::VarType varType);
206 GAMSVariable(GAMSDatabase& database, const std::string& name, const int dim, const std::string& text, GAMSEnum::VarType varType);
207 GAMSVariable(GAMSDatabase& database, const std::string& name, const std::string& text, const std::vector<GAMSDomain>& domains, GAMSEnum::VarType varType);
Definition: gamsdatabase.h:175
Definition: gamssymboliter.h:38
Definition: gamssymbol.h:49
This is the representation of a single record of a GAMSVariable.
Definition: gamsvariablerecord.h:37
Definition: gamsvariable.h:37
GAMSVariableRecord lastRecord(const std::string &key1, const std::string &key2, const std::string &key3)
GAMSVariableRecord firstRecord(const std::string &key1, const std::string &key2)
GAMSVariableRecord firstRecord()
GAMSVariableRecord lastRecord()
GAMSVariableRecord mergeRecord(const std::string &key1, const std::string &key2)
GAMSVariableRecord addRecord(const std::string &key1, const std::string &key2)
GAMSVariableRecord findRecord()
GAMSVariableRecord findRecord(const std::vector< std::string > &keys)
GAMSVariableRecord addRecord(const std::vector< std::string > &keys)
GAMSVariableRecord addRecord()
GAMSVariableRecord lastRecord(const std::string &key1)
GAMSVariableRecord findRecord(const std::string &key1, const std::string &key2, const std::string &key3)
GAMSVariableRecord addRecord(const std::string &key1, const std::string &key2, const std::string &key3)
GAMSVariableRecord mergeRecord(const std::string &key1)
GAMSVariableRecord mergeRecord(const std::vector< std::string > &keys)
GAMSVariable & operator=(const GAMSVariable &other)
GAMSVariableRecord firstRecord(const std::vector< std::string > &slice)
GAMSVariableRecord firstRecord(const std::string &key1)
GAMSSymbolIter< GAMSVariable > end()
GAMSVariableRecord lastRecord(const std::vector< std::string > &slice)
GAMSVariable(const GAMSSymbol &other)
GAMSEnum::VarType varType()
Retrieve subtype of variable (Binary, Integer, Positive, Negative, Free, SOS1, SOS2,...
GAMSSymbolIter< GAMSVariable > begin()
GAMSVariableRecord addRecord(const std::string &key1)
GAMSVariableRecord findRecord(const std::string &key1, const std::string &key2)
GAMSVariableRecord mergeRecord()
GAMSVariableRecord findRecord(const std::string &key1)
GAMSVariableRecord lastRecord(const std::string &key1, const std::string &key2)
GAMSVariableRecord mergeRecord(const std::string &key1, const std::string &key2, const std::string &key3)
GAMSVariableRecord firstRecord(const std::string &key1, const std::string &key2, const std::string &key3)