Table of Contents
- Motivation
- Central Widgets
- Further Studio Widgets
- Debugger
- MIRO
- NEOS
- GAMS Engine
- Dialogs and Actions
- Terminal
- Command Line Options
- General Shortcuts
- Usage Hints
- System Requirements
- Comparing GAMS Studio and GAMSIDE
GAMS Studio is a completely new integrated development environment for GAMS, which is available for Windows, macOS, and Linux. It is based on C++ and Qt.
- Note
- In addition to this technical documentation, there is also a tutorial about the usage of GAMS Studio.
Motivation
The classic GAMS IDE has been shipped with the GAMS system for the last 20 years and is still the workhorse for many GAMS programmers. However, the existing IDE does not provide all the features we see in modern development environments. Due to its underlying software technology, implementing new features in the current IDE turned out to be a poor option, so work on a new development environment started from scratch. GAMS Studio is based on C++ and Qt, which makes it fast, reliable, and platform independent (Windows, macOS, and Linux). An overview about the differences between GAMS Studio and the classic GAMS IDE can be seen at the end of this chapter (for long-time GAMSIDE users, especially the difference between IDE projects and Studio projects might be interesting).
Central Widgets
Welcome Page
The Welcome page is the starting point of GAMS Studio. It is designed to give quick access to common actions and to offer helpful information. It is divided into four columns.
The first two columns labeled "Last Projects" and "Last Files" list all projects and files that have been opened recently in Studio with the most recent on top. A simple left click on an item in this list opens the corresponding file. The top left of each entry shows an "x" to remove it. The third column named "Getting Started" offers useful actions and links for new users. The upper half contains shortcuts to create new files in user defined locations, open the GAMS Model Library Explorer or load the Transport example. The lower half has a link to the Studio introduction video on YouTube and two further links that open the integrated help view showing either this Studio documentation or the page with the GAMS tutorial overview. The rightmost column "Further Help" contains a link to the recent changes of GAMS Studio, the latest GAMS release notes, the GAMS World Forum for support and information about how to contact GAMS.
Code Editor
The Code Editor provides common functionality for editing with GAMS specific syntax highlighting. On the left side there is a special area displaying the line numbers and icons for links and errors generated by the compiler.
1. Basic Text Manipulation
Action | Shortcut | macOS | Description |
---|---|---|---|
Copy | Ctrl - C | Command - C | Copy selected text |
Cut | Ctrl - X | Command - X | Cut selected text |
Paste | Ctrl - V | Command - V | Paste text from clipboard |
Select All | Ctrl - A | Command - A | Select whole document |
Switch Comment | Ctrl - * | Command - * | (Un)Comment all lines in selection |
Undo | Ctrl - Z | Command - Z | Reverts the latest text change |
Redo | Ctrl - Y or Ctrl - Shift - Z | Command - Shift - Z | Restores a previous Undo |
2. Advanced Text Manipulation
Action | Shortcut | macOS | Description |
---|---|---|---|
Remove Line | Shift - Del | Removes the current line | |
Duplicate Line | Ctrl - D | Command - D | Duplicates the current line(s) |
Lowercase | Alt - Shift - L | Option - Shift - L | Toggle selection to lower case |
Uppercase | Alt - Shift - U | Option - Shift - U | Toggle selection to upper case |
Tab | Tab | Tab | Add spaces till next tab size |
Untab | Shift - Tab | Shift - Tab | Remove spaces till previous tab size |
Indent | Ctrl - I | Command - I | Indent complete line |
Outdent | Ctrl - Shift - I | Command - Shift - I | Outdent complete line |
Find | Ctrl - F | Command - F | Open Search & Replace window, filling search field with selected text if there is any. |
Find Next | F3 | F3 | Jump to next search result if |
Find Previous | Shift - F3 | Shift - F3 | Jump to previous search result |
3. Navigation & Selection
Action | Shortcut | macOS | Description |
---|---|---|---|
Match Parentheses | Ctrl - B | Command - B | Jump to matching parenthesis |
Select Parentheses | Ctrl - Shift - B | Command - Shift - B | Select to matching parenthesis |
Toggle Bookmark | Ctrl - M | Ctrl - M | Toggle bookmark |
Previous Bookmark | Ctrl - , | Ctrl - , | Go to previous bookmark |
Next Bookmark | Ctrl - . | Ctrl - . | Go to next bookmark |
Toggle Folding | Alt - L | Alt - L | Toggles the folding state of the current section |
Fold all Sections | Alt - O | Alt - O | Folds all foldable sections |
Fold DCO Sections | Alt - I | Alt - I | Folds all foldable DCO sections |
Unfold all Sections | Alt - Shift - O | Alt - Shift - O | Unfolds all foldable sections |
Open Code Completer | Ctrl - Space | Ctrl - Space | Opens the Code Completer |
Jump to include | Ctrl - Left Mouse Button or F2 | Command - Left Mouse Button or F2 | Jumps to file referenced by $include |
Scroll Up | Ctrl - Up | Command - Up | Scroll up (keeping cursor position) |
Scroll Down | Ctrl - Down | Command - Down | Scroll down (keeping cursor position) |
Scroll Page Up | Ctrl - PageUp | Fn - Up | Scroll page up (keeping cursor position) |
Scroll Page Down | Ctrl - PageDown | Fn - Down | Scroll page down (keeping cursor position) |
Start of Line | Home | Command - Left | Go to the start of line (or lines content) |
End of Line | End | Command - Right | Go to the end of the line |
Start of Document | Ctrl - Home | Fn - Left | Go to the start of the document |
End of Document | Ctrl - End | Fn - Right | Go to the end of the document |
Previous Word | Ctrl - Left | Option - Left | Go to previous start of word (or character class) |
Next Word | Ctrl - Right | Option - Right | Go to next start of word (or character class) |
Start/Change Block Edit | Alt - Shift - Arrow Key | Option - Shift - Arrow Key | Start/Change block edit selection |
Start/Change Block Edit | Alt - Left Mouse Button | Option - Shift - Left Mouse Button | Draw block edit selection |
Start/Change Block Edit | Alt - Shift - Left Mouse Button | Option - Shift - Left Mouse Button | Span block edit selection from text cursor to mouse click |
Change Block Edit by Page | Alt - PageUp / PageDown | Option - Fn - PageUp / PageDown | Change block edit selection by a page step |
Change Block Edit by Word | Ctrl - Shift - Left / Right | Command - Shift - Left / Right | Change block edit selection by word bounds |
Change Block Edit by Word | Ctrl - Left / Right | Command - Left / Right | Change block edit position by word bounds (skip selection) |
Change Block Edit Anchor | Shift - Arrow Key | Shift - Arrow Key | Change block edits anchor (start position) |
Move Block Edit | Arrow Key | Arrow Key | Move block edit selection |
Move Lines Up or Down | Ctrl - Shift - Up / Down | Command - Shift - Up / Down | Move line(s) up or down |
The Code Editor looks for parenthesis to the right then to the left of the cursor and marks valid and invalid nesting. Hitting Ctrl - B
moves the cursor to the matching parenthesis keeping the state inside/outside. To select the block to the matching parenthesis hit Ctrl - Shift - B
.
To support navigating to files included by the gams source, place the mouse cursor over the file name and press the Ctrl - Left Mousebutton
or place the cursor at the filename an hit F2
. If found, Studio will add the file to the current project and open it. Only plain text filenames can be detected this way, symbols are not resolved.
Code Folding
The Code Editor detects several kinds of sections in the source code that can be folded. These sections include all kinds of matching parentheses that extend over more than one line plus several $-control options that needs to come in pairs. To toggle the folding state of a section either the fold-marker can be clicked or the shortcut Alt - L
can be pressed when the cursor is in a foldable line. To fold or unfold all foldable sections the main menu contains entries in the View
menu. Additionally the shortcuts Alt - O
to fold and Alt - Shift - O
to unfold can be used.
To define individual blocks of folding the Dollar Control Options $onFold
and $offFold
can be added to the source.
List of $-control options that create a fold section:
$OnText
/$OffText
$OnEmbeddedCode[V/S]
/$OffEmbeddedCode
$OnEcho[V/S]
/$OffEcho
$OnPut[V/S]
/$OffPut
$OnExternalInput
/$OffExternalInput
$OnExternalOutput
/$OffExternalOutput
$ifThen[I/E]
/$endIf
$onFold
/$offFold
Syntax Highlighting
The GAMS Studio syntax highlighter recognizes different kinds of source code like
- $control option with some special treatments (like
$OffText
,$OnText
, etc.) - comments, e.g.
line comments
andcomment block
- keywords like
declarations
orloops
- description as
descriptive text
foridentifiers
- data statements for
identifiers
ortable data
- ...
To get the best highlight result it is recommended to use strict GAMS syntax.
Code Completion
GAMS Studio offers a static code completion for fixed internal keywords known by the compiler. The code completer pops up after pressing Ctrl - Space
and shows keywords that matches the current syntax and starts with the already typed characters of the word to the left of the cursor. Moving the cursor to the left shortens the matching pattern while moving the cursor to the right extends it. The keys up
/down
, pageUp
/pageDown
, and home
/end
are processed by the results list during the completer is visible. The selected word can be inserted with the keys tab
or enter
/return
or by double clicking a word in the list. To hide the completer, hit esc
or click outside of the completer window. Additionally the completer hides if there is no match for the current start of word.
Automatic closing of brackets and quote characters
This feature is meant to improve convenience for users typing source code. In GAMS, as in pretty much every other programming language, opening brackets or quote characters are followed at some point by a closing equivalent. So when a user types one of the following characters the matching closing character will also be inserted after the text cursor. This allows the user to easily type the content in between. When typing the closing character which should be right after the cursor the already existing character will be jumped over. So when a user types the closing character by force of habit the autoclose feature does not interfere or causes syntax errors. Also possible is to make a text selection and then type a bracket or quote character. The selected text will then be surrounded by the chosen character pair. In the GAMS Studio under Settings > Editor > "Auto close opening brackets and quotes" a switch is available to turn this auto-close feature off.
List of characters that trigger insertion of a closing character:
- (
- {
- [
- "
- '
Other editors also close the < character but in the GAMS language context it is used in a different way, making it unnecessary to be closed automatically (e.g. as a comparison operator). In some cases user might not like the closing character to be inserted automatically however, this is hard to predict. Other editors - like Qt Creator - check what the next character after the cursor is. Only a limited set of characters allows the automatic insertion of the closing character.
Following characters allow auto closing when being the next char after the text cursor:
- Whitespaces
- ,
- ;
- )
- ]
- {
- }
All others will prevent the insertion of characters.
File Encoding
When opening a file Studio tries to assume the valid file-encoding. As it is not possible to safely determine the encoding the Edit > Encoding menu assists. To reload a file using another codec the reload with ... submenu can be used. With the convert to ... submenu the current file can be converted to another codec. A selection of encodings is preselected. This selection can be changed using the Select encoding submenu. It opens a dialog where the active encodings can be selected. One of them is marked as the Default
encoding. Initially is is set to utf-8.
Bookmarks
The Code Editor
provides the ability to set temporary bookmarks
in the text files opened in main tabs. If Studio is closed they are dropped. Also if a file tab is closed the bookmarks for this file are dropped. A bookmark is placed at the current position of the current file using the toggle bookmark
key. A line in the editor can only carry one bookmark. If this line has a bookmark already the existing one is removed. The keys for next/previous bookmark allow to navigate through the bookmarks beyond file bounds.
Listing Viewer
The Listing Viewer is used for displaying a GAMS output or listing file (*.lst
) which is generated when running a GAMS (.gms
) file. The Listing Viewer consists of two sides. On the left side, the content of the listing file is presented in a tree structure that allows for convenient navigation within the listing file. The right side shows the listing file itself.
By clicking on a specific item in the tree on the left hand side, the listing file will automatically jump to the corresponding location. Changes of the cursor position in the listing file are dynamically reflected in the tree by selecting the item that belongs to the current section of the listing file.
When the GAMS process returns with a compilation error the Listing Viewer
contains links to the source file. If the source file doesn't exist anymore the link is still shown but striked out.
GDX Viewer
The GDX Viewer is used to open and inspect GDX (GAMS Data eXchange) files. A GDX file contains GAMS symbols such as sets, parameters, variables, and equations in a binary format that serves as input and output to GAMS. The GDX Viewer component consists of two sides. The left side displays the symbol table of the open GDX file in a table format. Every entry represents a symbol and consists of the following information:
- Entry: The index of the symbol
- Name: The identifier of the symbol
- Type: The type of the symbol (Alias, Equation, Parameter, Set, or Variable) including the sub type if available
- Dim: The dimension of the symbol
- Records: The number of records of the symbol
- Text: The explanatory text of the symbol
A specific column can be sorted by clicking on the respective column header. Clicking again toggles the sorting direction. The Filter
facility provides dynamic filtering of the list of symbols contained in the GDX file. By default, only the Name
column is taken into account by the filter. Clicking on the Export
button will open the export dialog. The right side of the GDX Viewer displays the actual data of the symbol that is selected in the symbol table. Data can be displayed in either the List View or the Table View which can be toggled using the corresponding button in the upper part of the GDX Viewer.
The GDX Viewer automatically saves and restores its state on closing and as soon as data is reloaded due to changes to the underlying GDX file. Changes to the symbol table like an applied filter or the currently selected symbol are kept. Individual symbols keep applied filters as well as the view settings (e.g. the currently selected view (List View or Table View), preferences and the visible attributes for variables and equations) as long as the name, type, and dimension of the symbol did not change during the update of the GDX file. Resetting the state of a symbol can be achieved by clicking on the Reset
button. For each GDX file known by the Project Explorer the state is stored in the Settings. The context menu of the Project Explorer provides an entry to reset the GDX Viewer state for that file. Removing the GDX file from the project also clears its state.
- Note
- The GDX Viewer currently supports a maximum number of ~107 million records to be shown for an individual symbol. As soon as a specific symbol reaches this limit, a warning is added to the system log and records exceeding this limit will be truncated from the view. Also a note about truncated data is displayed in the GDX Viewer itself. Applying filters might reduce the number of records to be displayed and as soon as filtered data is shrunk enough, the whole (filtered) data can be displayed again and the note gets removed.
List View
The List View
is the default representation when looking at data using the GDX Viewer. The data is presented in the form of a table in which each row represents a record of the symbol. Each record consists of key columns corresponding to the symbols dimension. The value columns vary according to symbol type:
- Set/Alias: Column
Text
contains the explanatory text of a record,Y
if no explanatory text is available. - Parameter: Column
Value
contains the numerical value of a record. - Variable/Equation: Five numerical columns: (
Level
,Marginal
,Lower
,Upper
,Scale
).
The header displays the individual domains as well as the original index position using superscript notation which is especially useful if the column order has been changed. Furthermore it allows to manipulate the displayed data in several ways. By left clicking on a column header, the corresponding column is sorted using a stable sort mechanism that does not change the order of equal entries. Clicking again changes the sorting direction. Due to the Extended Range Arithmetic used by GAMS, columns containing numerical data can contain special values. Those values are treated in a special way when being sorted:
- -INF: Smallest numerical value.
- EPS: Treated as value very close but different from 0.
- +INF: Largest numerical value.
- NA: Treated as first non-numerical value (sorted as being greater than +INF).
- UNDEF: Sorted as being greater than
NA
. - ACRONYMS: Sorted as being greater than
UNDEF
. Relative order of acronyms is by their internal number.
The order of columns can be changed by dragging a column header and dropping it at a different position. Dragging the border between column headers allows for resizing the widths of the involved columns. The columns in the List View
offer a filter facility which can be opened either by right clicking on the column header or by left clicking on the filter icon. The Reset
button in the top right corner can be used to reset the view to defaults. This removes all filters, resets the applied sorting as well as the applied numerical format and switches back to the List View
in case the Table View
was active.
The button Preferences
opens a menu containing different settings for the current symbol. Squeeze Defaults
can be used on variables and equations in order to hide all columns that have the default value of the respective variable or equation type. Squeeze Trailing Zeroes
allows to turn on/off the truncation of trailing zeroes. The displaying format of numerical values can be specified using the Format
drop down menu and the Precision
spin box.
The available options for the Format
are as follows:
- g-format: The display format is chosen automatically:
f-format
for numbers closer to one ande-format
otherwise. The value in thePrecision
spin box specifies the number of significant digits. When precision is set toFull
, the number of digits used is the least possible such that the displayed value would convert back to the value stored in GDX. Trailing zeros do not exist whenprecision=Full
.
- f-format: Values are displayed in fixed format as long as appropriate. Large numbers are still displayed in scientific format. The value in the
Precision
spin box specifies the number of decimals.
- e-format: Values are displayed in scientific format. The value in the
Precision
spin box specifies the number of significant digits. When precision is set toFull
, the number of digits used is the least possible such that the displayed value would convert back to the value stored in GDX. Trailing zeros do not exist whenprecision=Full
.
The value in the Precision
spin box specifies the number of decimals or the number of significant digits depending on the chosen format:
- g-format: Significant digits [1..17, Full]
- f-format: Decimals [0..14]
- e-format: Significant digits [1..17, Full]
Next to Preferences is the Attributes
button. This button opens a menu that allows to hide certain attribute columns of variables and equations explicitly. This is especially useful when using the Table View
.
Table View
Switching to the Table View
is possible for symbols that have at least two dimensions. This mode consists of two parts: A separate header view that shows the domains and attributes of the symbol as well as the actual data. The header view also allows to access the filter facility and highlights the positions of specific domains by using visual separators (from left to right: rows, columns, attributes). The data itself is reshaped into a format where the labels of the last dimension are moved into the column header while the remaining dimensions go into the row header. The entries in the table are the numerical values (or explanatory text in case of GAMS sets) of the record with the corresponding labels of the headers. The following image shows the List View
of a GAMS Parameter on the left side and its representation in the Table View
on the right side:
In case of GAMS variables and equations, a virtual dimension for the five numerical values (Level, Marginal, Lower Bound, Upper Bound, Scale) is introduced and displayed in the column header. When looking at the data of variables or equations it is most of the time useful to visualize only a specific attribute like the variable levels. This can be achieved by using the Attributes
menu in the upper part of the GDX Viewer. The menu allows to hide specific attributes explicitly by disabling the corresponding checkboxes.
Both column and row header dimensions can be moved into different positions in order to reshape the table view. This can be done by performing a drag-and-drop operation that starts by clicking (and holding) the left mouse button while the mouse cursor is located on the index that should be moved. Moving the mouse to an arbitrary location will bring up a drop indicator (in the form of a thin line) that previews the position in which the index will be dropped as soon as the mouse button is released. In general all index positions can be moved to arbitrary new locations, but there are a few restrictions:
- The (virtual) numerical dimension of variables and equations (Level, Marginal, Lower Bound, Upper Bound, Scale) can not be moved and is always the last dimension in the column header.
- If a header (column or row) runs out of dimensions, a dummy header (Value, Text) is introduced which can not be moved but can be used as a drop target for further drag-and-drop operations.
While filters that have been applied in the List View
will also be applied to the Table View
and vice versa, sorting does not have any effect. The labels are sorted using the internal order which can not be changed by the user. For large data it is recommended to reduce the amount of visible records by applying filters in the List View
and by disabling certain value columns in case of variables and equations. Once the data has been reduced, switching to the Table View
allows to look at the data in a compact format.
Filter Facility
Filters can be applied in both the List View and the Table View through the header view that contains the domains as well as the (numerical) attributes. In the List View, the header is part of the data view itself, while the Table View offers a separate header view above the actual data. The filter dialog can be opened either by right clicking on the header or by left clicking on the filter icon. Depending on the type of the column (key or value), the appropriate filter dialog for labels or numerical values is opened.
The filter dialog for a specific key column shows all occurring labels of that column in a list. Per default all labels in all columns are visible. Shrinking the displayed data can be achieved by unchecking one or more labels. The filter is applied by clicking the Apply
button. Instead of selecting labels manually one can also use the filter in the upper part of the filter dialog. More about the filter can be found in the Filter Section. The filter is automatically applied to the list of labels. Matching labels will be selected while all others will be deselected. The Hide unselected items
checkbox can be used to automatically hide all deselected labels. This is especially useful for larger amounts of labels in combination with the filter as only the matching labels will remain in the list while typing. The Select All
, Invert
, and Deselect All
buttons speed up getting the desired selection. Using middle-click
or Ctrl
- left-click
(Command
- left-click
on macOS) allows to quickly select one specific label while all others are deselected. The filter gets applied automatically and the dialog closes without the need to click the Apply
button. Sometimes it is convenient to select/deselect a range of labels. This is possible by selecting a certain label first and using Shift
- left-click
on another label afterwards. This will change the selection state of all labels in the specific range to the same state. If no label has been selected in the first step, the range starts at the first label by default.
Numerical columns offer a different filter type that allows to specify an interval for values that should be included or excluded in the view for this specific column. The Min
value is the lowest and the Max
value is the largest one still included in the view. When the Exclude
check box is activated, the specified range is excluded from the view instead of included. The lower part of the filter contains check boxes for special values like +INF
or EPS
. Checking/unchecking will show/hide the corresponding values in the view. Clicking the Apply
button adds the filter to the column and refreshes the view accordingly. The Reset
button removes an active filter.
- Note
- When a filter on a numerical column is applied, the values used for comparison are the actual values from the GDX file. Since the displayed values are influenced by the
Format
and thePrecision
setting, they can differ from the internal ones from the GDX file. Here is an example: Let's assume we have a parameterp(i)
withp("i1")=1.34
andp("i2")=2
. With format set tog-format
and precision set to2
, the values are displayed as1.3
and2
. When applying a filter with the bounds (Min
,Max
) set to1.33
and2
both records are still shown even though1.33
is greater than1.3
(number shown in the GDX Viewer) since the internal GDX value used for comparison is actually1.34
.
Search Facility
Both the List View and the Table View can be searched by adding a term into the search field which is located above the Data View. The search behavior can be customized using the buttons on the right hand side of the line edit. See Filter in Tables and Trees for more information. As soon as the content of the search field changes all matches in the Data View are highlighted automatically. The Search Forward
(F3) and Search Backward
(Shift - F3) buttons allow to select the next/previous element that matches the search criteria. Search is continued at the beginning of the Data View as soon as the end is reached and vice versa. In the List View, all cells except for the header are considered while in the table view all cells and all header entries are considered with the exception of symbol type specific extra headers which is Value
(parameters), Text
(sets/aliases), Level
, Marginal
, Lower
, Upper
, Scale
(variables/equations).
Export Dialog
The GDX Viewer offers an export functionality that can be accessed by clicking on the Export
button above the symbol table on the left side of the GDX Viewer. The export dialog uses GAMS Connect in order to export data from a GDX file into another data format.
The Target Format
drop down menu allows to select the format in which the data is exported (currently only Excel is available as target format). The upper part of the dialog also allows to specify the Excel output file as well as the GAMS Connect instructions file in YAML format. The Apply Filters
checkbox controls if active filters in the GDX Viewer are applied to the exported data or not. The input fields for the representation of GAMS special values allow to customize those. A common use case is the export of GAMS special value EPS
as 0
instead of the string representation EPS
(default) which can be achieved by changing the corresponding input field to 0
. Symbols can be selected for export using the checkboxes in the Export
column of the symbol table. The button Select All
/Deselect All
can be used in order to select/deselect all symbols for export. The Export
button generates the GAMS Connect instructions file and executes it. Choosing Save
instead will only generate the GAMS Connect instructions file but won't run it. As long as the export process is running the dialog will be disabled. Clicking the Cancel
button closes the dialog and stops the export process that has not been finished yet.
The export mechanism uses the underlying GDX file that is opened in the GDX Viewer. If a symbol is currently in table view
mode, the order and location of individual dimensions are reflected in the Excel output.
Summary of Actions and Shortcuts
Action | Shortcut | macOS | Description |
---|---|---|---|
Jump to Symbol Search/Data View Search | Ctrl - F | Command - F | Moves the focus either to the Symbol Search input field located above the symbol table or the Search input field of the Data View, depending on the current focus. |
Find next | F3 | F3 | Jumps to the next match when searching the Data View |
Find previous | Shift - F3 | Shift - F3 | Jumps to the previous match when searching the Data View |
Select All | Ctrl - A | Command - A | Selects all data (right side only) |
Copy (comma-separated) | Ctrl - C | Command - C | Copy selection to clipboard using comma as separator |
Copy (tab-separated) | Ctrl - Shift - C | Command - Shift - C | Copy selection to clipboard using tab as separator (right side only) |
Copy Without Labels (comma-separated) | context menu only | context menu only | Copy selection without labels to clipboard using comma as separator (Table View only) |
Copy Without Labels (tab-separated) | context menu only | context menu only | Copy selection without labels to clipboard using tab as separator (Table View only) |
Auto Resize Columns | Ctrl - R | Command - R | Resizes all columns to content (right side only) |
Reference File Viewer
The Reference File Viewer is a useful tool to navigate the source code of GAMS models via a reference file, especially when multiple files are involved. A reference file contains all symbol references of GAMS model and is created using the rf parameter when running the model.
When the model is compiled, the reference file with ".ref" extension is created and can be opened either using the menu: File
> Open
or double-clicking the "RefFile" entry in the Process Log:
The Reference Viewer is categorized by a number of tabs:
- All Symbols shows an alphabetical listing of all symbols used in the model.
- Set, Acronym, Variable, Parameter, Equation, and Model shows an alphabetical listing of symbols of the same type. See Data Types and Definitions for more details on GAMS data types.
- File shows an alphabetical listing of all file statements used in the model.
- Function shows a list of GAMS built-in functions that has been used in the model.
- Unused shows an alphabetical listing of all symbols that have been declared in the model but are not used anywhere.
- File used shows an alphabetical listing of all files used in the model including the full file path. A double-click on an file entry of the table will jump to the beginning of the reference file.
The number next to the tab name indicates how many symbols in the category, where the number of All Symbols tab sums up the number of symbols in all other tabs except Unused tab and File used tab. A click on a symbol entry of the table in every tab (except File used tab) will show the detailed reference list containing the reference location in the right hand side of the reference viewer. A mouse-over on an entry of the reference list will show the tooltip of file location and position with the file that has been referenced. A double-click on an entry of the reference list will jump to the position in the corresponding file that has been referenced.
The reference list is organized by the following reference types:
Reference Type | Description |
---|---|
declared | Declaration of the symbol. |
defined | Defined using a data statement. |
assigned | When the symbol appears on the left side of an assignment statement. |
implicitly assigned | Implicit assignment like a variable in a model. |
control | When the set is used as a control set. |
reference | Referenced in a statement. |
The detailed description of the reference types and their shorthand symbols can be found in Reference Types in GAMS Output.
Sort and Filter referenced symbols
- Sort : A click on a table column header in the reference table will sort the symbol in the table by either Entry, Name, Type, Dim(ension), Domain, or Text.
- Filter : An input in the
Filter box
will filter the symbols in the reference table byName
. More about the filter can be found in the Filter Section.
Summary of Actions and Shortcuts
Action | Shortcut | macOS | Description |
---|---|---|---|
Symbol Filter | Ctrl - F | Command - F | Jump to the Symbol Filter input field located above the symbol table |
Auto Resize Columns | Ctrl - R | Command - R | Resize all columns to content (right side only) |
Solver Option Editor
The Solver Option Editor is used to view and edit a solver-specific option file for controlling solver and interpreting results. See usage of The Solver Options File in Solver Usage and how to set optFile parameter to instruct gams to read an option file in The GAMS Call and Command Line Parameters. The Solver Option Editor provides an editor to edit the file contents in a table form where a row entry corresponds to a line in the solver option file. The Solver Option Editor also provides a browser of solver option definitions which can be displayed in group or be filtered by filter-term and where the option can be directly added into or deleted from the editor.
The Solver Option Editor consists of the contents editor in the left pane, option definition browser in the right pane, as well as message and configuration tab in the bottom pane.
- The left pane shows the contents editor of solver option file in a table form. Each row entry is either an option entry containing the option key, option value, as well as end-of-line comment (shown if there is definition of end-of-line comment characters for a solver option file) or a comment entry. Below the editor shows
Compact View
checkbox andOpen As Text
button- An option key and value are shown in green color when defined correctly according to the definition, otherwise in red color when there is an error. An end-of-line comment (if defined) and a comment entry are shown in grey color. (see section Toggle comment/option selection on how to turn an option entry into a comment entry and vice versa)
- A comment row entry is shown in a merged cell as differences between option key van value are not identified in a comment line of a solver option file.
- The
Compact View
checkbox enables the editor to display the file contents without comments. Note that some editing actions are suppressed when the editor is in compact view (see section Compact View for more details). - The
Show Messages
checkbox allows to display or hide the messages log at the bottom pane. - The
Open As Text
button allows to reopen the file in the text editor once contents of the file has been saved (see Open an existing solver option file and Save a solver option file in section Basic Operations for more details).
- The right pane shows a browser of solver option definitions.
- The lower part of the browser lists all option definitions, each contains Option
Name
,Synonym
,Default Value
,Range
,Type
, andDescription
. The list can be sorted alphabetically in ascending or descending order by clicking the OptionName
header. A checkbox in front of an option entry indicates whether there is an option of this definition entry defined in the left pane editor. An entry with enumeration type (EnumStr
orEnumInt
) can be expanded to show all enumerated values of the option by clicking the bullet in front of the option entry, clicking the bullet again hides all enumerated values of the option. By double clicking the entry or dragging the entry and dropping in the left pane editor adds the option key with the default value defined by this option definition in the left pane editor (See section Summary of Actions and Shortcuts on how to add or insert an option). - Above the list of all option definitions is a group of options and a filter box. Option groups filter the list of option definitions by group name. By default all option definitions are displayed. Filter box with placeholder text
Filter Options ...
allows to filter the option definitions. As a filter term has been typed into the filter box the results are displayed in the list of option definitions below. More about the filter can be found in the Filter Section.
- The lower part of the browser lists all option definitions, each contains Option
- The bottom pane shows the message log which reports the operations that have been carried out such as the contents have been loaded and saved as well as errors resulting from editing the contents. By default the message log is shown unless the
Show Messages
checkbox in the left pane has been unmarked to hide the message log.
Basic Operations
- Create a solver option file: via either the Studio menu or the project context menu in Project Explorer.
- From the Studio menu, choose
File > New...
then enter a valid solver option file name and suffix into the file dialog. choosingAdd new file
by right clicking on project name in Project Explorer brings up the same file dialog for entering a valid solver option file name and suffix (See how to set different suffix values for solver option file from optFile parameter). - From the project context menu, right clicking on project name in Project Explorer and choosing
Add new solver option file
brings up a list of solver names. Selecting a solver name from the list brings up a file dialog with the selected solver name as file name and the default option file suffix nameopt
(See how to set different suffix values for solver option file from optFile parameter).
- From the Studio menu, choose
- Open an existing solver option file: via either the Studio menu or project context menu in Project Explorer.
- From the Studio menu, choose
File > Open...
and selectOption Files
orAll Files
in the file dialog and then select a solver option file. - From the project context menu, right click on project name then choose
Add Existing file
then chooseOption Files
orAll Files
in the open file dialog and then select a solver option file. - In case a solver option file is already opened with solver option editor, the file can be reopened in text editor by choosing
Reopen File As Text
from the file context menu in Project Explorer. - It is possible to open the solver option file in either solver option editor or text editor.
- In case a solver option file has already been opened in solver option editor, choosing
Reopen File As Text
from the file context menu in Project Explorer closes the solver option editor and reopens the file in the text editor. Note thatOpen As Text
button in the left pane editor performs the same function. - In case a solver option file is already opened in text editor, choosing
Reopen File using Solver Option Editor
from the file context menu in Project Explorer closes the text editor and reopens the file in the solver option editor. - In case a file is already listed under the project entry but not yet opened, choosing
Open File
from the project context menu opens the file in the solver option editor; however, choosingOpen File As Text
from the project context menu opens the file in the text editor.
- In case a solver option file has already been opened in solver option editor, choosing
- From the Studio menu, choose
- Save a solver option file: activated by choosing either
File > Save
menu orCtrl - S
shortcut. ChoosingFile > Save As
menu orCtrl - S
shortcut brings up a file dialog to choose a file with different name to be saved as (See also how to set different suffix values for solver option file from optFile parameter).
Navigating the contents
When a component of the solver option editor in focus, it is possible to perform further actions (see section Summary of Actions and Shortcuts for the list of actions and shortcuts). Clicking the component area will bring the component into focus or in selection. In addition to using mouse to navigate the solver option editor components, it is also possible using keyboard. Press Tab
key navigates the components of the solver option editor. For example, when left pane editor is in focus, pressing Tab
navigates from the left pane editor, to the right pane option group box, to the right pane Filter box, and to the right pane definition browser in the describing order. When the left pane editor is in focus, press Up
, Down
, Left
, and Right
keys to navigate the left pane editor table. When the right pane browser is in focus, press Up
and Down
to navigate the definition entries, press Right
to expand/show the enumerated entries of the definition, and press Left
to collapse/hide the enumerated entries of the definition.
There is a connection between an option entry in the left pane editor and a definition entry in the right pane browser. When navigating the solver option editor, it is possible to identify this connection from both the left pane editor and the right pane browser.
- From the left pane editor, right click on the selected entry and choose
show option definition
from the context menu. The entry in the right pane browser that contains the definition of the selected entry is highlighted and selected. When a cell or a row is already selected the shortcutCtrl - F1
delivers the same behavior.
- From the right pane browser, click or select on an entry. All entries in the left pane editor will be highlighted and selected if the definition has already been added. Otherwise there will be no selection in the left pane editor.
More editing actions can be performed on both the left pane editor and the right pane browser (See Editing the Contents for details).
Editing the Contents
The followings describe actions that can be performed when editing the contents:
- Edit option key, value, and comment: This action performs in the left pane editor.
- when the cell in the left pane editor is selected, double click on the cell or press platform-dependent edit key (eg.
F2
) in order to edit option key, value, or comment (if available). A drop-down list suggests possible option keys and option values as when possible. PressEnter
to confirm the edit and pressEsc
to cancel the edit.
- when the cell in the left pane editor is selected, double click on the cell or press platform-dependent edit key (eg.
- Add new option: This action appends a new option entry as the last entry of the left pane editor. There are several ways to add a new option entry.
- click on the plus icon in the header of the left pane editor, a new option entry with dummy option key
[KEY]
, option value[VALUE]
, and option comment[comment]
(if available) is appended as the last entry. - it is also possible to add new option from the the right pane browser. Select the definition entry in the right pane browser that has not been added/inserted into the left pane editor (a solid checkbox in front of the entry is not marked), double click or right click on the selection then choose
add this option
. A new option entry ith the option key and default value of this definition will be added as the last entry in the left pane editor. and dummy option value[VALUE]
is appended as the last entry.
- click on the plus icon in the header of the left pane editor, a new option entry with dummy option key
Insert new option and comment: It is possible to perform this action from the left pane editor and from the the right pane browser and there are several ways to insert a new option or a comment entry.
- right click on the selected entry in the left pane editor and choose
insert new option
from the context menu. A new option entry with dummy option key[KEY]
, option value[VALUE]
, and option comment[comment]
(if available) will be inserted before the selected entry. When a cell or a row is already selected the shortcutCtrl - Return
delivers the same behavior. - right click on the selected entry in left pane editor and choose
insert new comment
from the context menu. A new option entry with dummy text[COMMENT]
will be inserted before the selected entry. When a cell or a row is already selected the shortcutCtrl - Shift - Return
delivers the same behavior. double click on a definition entry in right pane browser.
- In case this definition has not yet been added/inserted (a checkbox in front of the entry is not marked), a new option entry with the option key, default value, and comment (if available) of this definition will be added as the last entry in the left pane editor. When there is a selection on a cell or a row the shortcut
Return
delivers the same behavior. - In case this definition has already been added/inserted (a checkbox in front of the entry is marked), by default the studio option editor will ask for overriding existing option if there is an option from the same definition that has already been added/inserted into the left pane editor. A pop-up message box appears and offers three alternatives: either to
replace existing entry
, or toadd new entry
, or toabort
.Replace existing
entry will remove all other entries of this definition key but the first entry from the left pane editor and replace the option value of the entry by the default value defined by the definition.Add new entry
will add a new option entry with the option key and default value of this definition into the left pane editor.Abort
will cancel the action. See section override existing option on how to suppress this default behavior.
When double clicking an enumerated value entry of the definition a new option entry will be added with the option key of the parent entry and the selected enumerated value.
- In case this definition has not yet been added/inserted (a checkbox in front of the entry is not marked), a new option entry with the option key, default value, and comment (if available) of this definition will be added as the last entry in the left pane editor. When there is a selection on a cell or a row the shortcut
- drag a definition entry from the right pane browser and drop in the left pane editor.
- In case this definition has not yet been added/inserted (a checkbox in front of the entry is not marked), a new option entry with the option key, default value, and comment (if available) of this definition will be dropped before the position of selected entry in the left pane editor.
- In case this definition has already been added/inserted (a checkbox in front of the entry is marked), by default the studio option editor will ask for overriding existing option if there is an option from the same definition that has already been added/inserted into the left pane editor. A pop-up message box appears and offers three alternatives: either to
replace existing entry
, or toadd new entry
, or toabort
.Replace existing
entry will remove all other entries of this definition key but the first entry from the left pane editor and replace the option value of the entry by the default value defined by the definition.Add new entry
will insert a new option entry with the option key and value of this definition before the position of selected entry in the left pane editor.Abort
will cancel the action. See section override existing option on how to suppress this default behavior.
See also section Settings on how to insert a new option together with a comment from the definition.
- right click on the selected entry in the left pane editor and choose
- Toggle comment/option: This action performs in the left pane editor, turning an option entry into a comment entry and turning a comment entry into an option entry.
- select the option entry and right click on the selection, then choose
toggle comment/option selection
from the context menu. In case of an option entry this action turns the entry into a comment entry (shown in grey color). In case of a comment entry this action turns the entry into an option entry entry (shown in either green or red color depending on whether or not there is an error). When a cell or a row is already selected the shortcutCtrl - *
delivers the same behavior. Clicking on the color box in front of the entry row also delivers the same behavior, even without a selection.
- select the option entry and right click on the selection, then choose
- Move up and down: These two actions perform in the left pane editor, changing the order of the option and comment entries.
- to move an entry up in the left pane editor: select the option entry and right click on the selection, then choose
move up
from the context menu. The selected option entry will be moved one position up the option entry table. When a cell or a row is already selected the shortcutCtrl - Up
delivers the same behavior. - to move an entry up in the left pane editor: select the option entry and right click on the selection, then choose
move down
from the context menu. The selected option entry will be moved one position down the option entry table. When a cell or a row is already selected the shortcutCtrl - Down
delivers the same behavior.
- to move an entry up in the left pane editor: select the option entry and right click on the selection, then choose
- Deleted option: It is possible to perform this action from the left pane editor and from the the right pane browser.
- from the left pane editor, select the option entry and right click on the selected, then choose
delete selection
. The selected option entry will be deleted from the option entry table. When there is a selection on a cell or a row the shortcutCtrl - Delete
delivers the same behavior. - from the right pane browser, select the definition entry that has already been add/inserted into the left pane editor (a checkbox in front of the entry is marked) and right click on the selection then choose
remove this option
. All entries in the left pane editor defined by this definition will be deleted from the option entry table. When there is already a selection on a definition row the shortcutDelete
delivers the same behavior.
- from the left pane editor, select the option entry and right click on the selected, then choose
- Show option definition: This action performs in the left pane editor. Right click on the left pane of the option editor and choose
Show option definition
. The option definition entry on the right pane will be highlighted. The shortcutCtrl - F1
delivers the same behavior. - Show all options of the same definition: This action performs in the left pane editor. Right click on the left pane of the extended editor and choose
Show all options of the same definition
. All option entries on the left pane will be highlighted. The shortcutShift - F1
delivers the same behavior.
Compact View
Compact View of the solver option editor allows to view and edit solver option without comments. Comments in a solver option file are not interpreted by either GAMS or the solver but used for documentation purpose. As the contents of the solver option file grows larger with several comment lines, it can be difficult to see which options eventually will be interpreted. To this end, the compact view becomes useful to hide all comments and show only non-comment lines. In the right pane editor, mark Compact View
checkbox to activate the compact view and unmark the checkbox to deactivate the compact view. The comment entry is shown again once the compact view is deactivated.
Note that the result of some actions are not visible when in compact view. For example, action toggle comment/option selection when performed on an option row entry, turning the entry into a comment entry and therefore hidden from the compact view. Action delete selection when performed on an option row entry, removing the content entry and therefore no longer visible hidden from the compact view.
Some editing actions that can change the order of the contents are suppressed. These actions are insert new option, insert new comment, move up, and move down. Nevertheless adding or inserting option from the right pane are allowed, but a comment that has been inserted with the option (if set) are not visible in compact view. See also section Settings on how to insert a new option together with a comment from the definition.
Settings
The setting tab allows to configure the behavior when inserting new option from definition and deleting option. The setting can be accessed by opening the Settings dialog (File > Settings
) and switching to the Misc.
tab. These configurations are:
Override existing option. This behavior allows Studio to override existing option when an option entry has been added or inserted from the right pane browser. In case there are more than one entry of the same option, Studio will pop-up a message box to offer three alternatives: either to
replace existing entry
, or toadd new entry
, or toabort
.- Replace existing entry will remove all other entries of this definition key but the first entry from the left pane editor and replace the option value of the entry by the default value defined by the definition.
- Add new entry will add or insert a new option entry with the option key and default value of this definition into the left pane editor.
- Abort will cancel the action.
By default this behavior has been set. In the Settings dialog, unmark the checkbox in front of the text overriding existing option to suppress the behavior and mark to enable the behavior.
- Add option description as comment above. This behavior allows Studio to add option description as additional comment entry above an option entry that has been added or inserted from the right pane browser. The description has been taken from the option definition in the right pane browser. By default this behavior has not been set. In the Settings dialog, mark the checkbox in front of the text add option description as comment above to enable the behavior and unmark the checkbox to suppress the behavior.
- add option description as end of line comment This behavior allows Studio to add option description as additional end-of-line comment of an option entry that has been added or inserted from the right pane browser. The end of line comment is only available when the solver defines valid end of line characters. The end-of-line comment column will be shown in the solver option editor only when available (there is definition of end-of-line comment characters for a solver option file). By default this behavior has not been set. In the Settings dialog, mark the checkbox in front of the text add option description as end of line comment to enable this behavior and unmark the checkbox to suppress the behavior.
- delete all immediate comments above This behavior allows Studio to delete all immediate comments (if there is any) above when deleting an option. By default this behavior has not been set. In the Settings dialog, mark the checkbox in front of the text delete all immediate comments above to enable this behavior and unmark the checkbox to suppress the behavior.
Summary of Actions and Shortcuts
Actions and their shortcuts that can be performed via the left pane of solver option editor are:
Action | Shortcut | macOS | Description |
---|---|---|---|
Toggle option/comment selection | Ctrl - * | Command - * | Toggle between option and comment |
Insert new option | Ctrl - Return | Command - Return | Insert a new option |
Insert new comment | Ctrl - Shift - Return | Ctrl - Shift - Return | Insert a new comment |
Delete selection | Ctrl - Delete | Delete the selected option/comment | |
Move up | Ctrl - Up | Command - Up | Move the selected option/comment up for 1 row |
Move down | Ctrl - Down | Command - Down | Move the selected option/comment down for 1 row |
Select all | Ctrl - A | Command - A | Select all options |
Show option definition | Ctrl - F1 | Command - F1 | Show definition of this selected option in the right pane |
Show all options of the same definition | Shift - F1 | Show all options of the same definition defined in the right pane | |
Resize columns to contents | Ctrl - R | Command - R | Resize the columns in the left pane to contents |
Actions and their shortcuts that can be performed via the right pane of solver option editor are:
Action | Shortcut | macOS | Description |
---|---|---|---|
Option Filter | Ctrl - F | Command - F | Jump to the focus to the Option Filter input field |
Add this option | Return | Return | Add option in the left pane from the selected definition |
Remove this option | Delete | Remove option defined by this definition from the left pane | |
Copy option name | Ctrl - C | Command - C | Copy option key from this selected definition |
Copy option description | Shift - C | Shift - C | Copy option description from this selected definition |
Copy definition text | Ctrl - Shift - C | Command - Shift - C | Copy option text from this selected definition |
Resize columns to contents | Ctrl - R | Command - R | Resize the columns in the right pane to contents |
GAMS Configuration Editor
The GAMS Configuration Editor is used to view and edit a GAMS Configuration File in YAML Format. The editor shows the two configuration sections: command line parameters (commandLineParameters
), and operating system environment variables (environmentVariables
), in different tabs of the editor.
Note that GAMS Configuration editor does not show the contents of the third section: external solver configuration (solverConfig
) if exists. However, the contents in this section will be written out to the file when saving the file via the editor. It is possible to use Reopen File as Text
from Project Explorer context menu to reopen and edit the file contents in text editor when the file is already opened in the GAMS Configuration Editor and use Open File as Text
from Project Explorer context menu to open the file in text editor when the file is not yet opened in any editor. See the syntax of gamsyconfig.yaml
file from GAMS Configuration File in YAML Format.
GAMS will process a sequence of gamsconfig.yaml
files from different locations (see the location of GAMS Configruation file from The GAMS Configuration in YAML Format and the order of precedence for command line parameters from Order of Precedence for Options). Studio can create a new gamsconfig.yaml
file at the default user-specific location and open the file in the editor when the file at the location does not exist. This can be done by choosing GAMS > Default GAMS Configuration
. In case the file already exists at the default location, choosing GAMS > Default GAMS Configuration
will not override the gamsconfig.yaml
in the default user-specific location but open the file in the editor.
It is possible to save the gamsconfig.yaml
file into different location using File > Save As...
.
Connect Editor
Connect Editor provides fundamental functionalities for creating and editing GAMS Connect file, containing instructions in YAML syntax which will be processed by the GAMS Connect interfaces. The Connect Editor consists of three main sections:
- the left section displays instructions from the file in tree structure. The top level entries are Connect Agents names with option entries as its children.
- the middle section lists all available Connect Agents. Double click or drag-and-drop an agent name from this section into the left section will add or insert instructions for the selected agent in the left section.
- the right section shows Definition of the Connect Agents selected in the middle section. Clicking an agent name in the middle section will display definition of the selected agent in this section.
A new connect file can be created by selecting Add new file from the File menu or the project context menu in Project Explorer. An existing connect file can be edited by selecting Open... from the File menu or Open in Current Project... or Add existing file the project context menu in Project Explorer. In both cases, a file dialog opens to select the project folder, choose Gams Connect Yaml File (*.yaml) as a type of files.
A top level entry of instructions is a connect agent name with option entries as its children. Each option entry
is represented as either a map of option key
to option value
or a list of either option values
or option entries
depending on the definition of the agent. Only an option value
can be edited. An edited option value
that does not conform to the definition (eg. wrong type or unallowed value) will be highlighted in red and so is its agent name. By clicking Help
icon next to the agent name at top level entry, the agent name in the middle section will be selected and the definition of the agent will be shown in the right section.
New instruction for an agent can be added by either double clicking an agent name in the middle section or dragging an agent name in the middle section and dropping it in the left section at the desired position. Double clicking an agent name will append instruction for the selected agent as the last agent entry in the left section, while dragging an agent name will either append instruction in the left section as the last agent entry or insert instruction for the selected agent below the drop position. When Only required option when adding new agent checkbox is marked, only the required options of the agent will be added. An option missing from the agent name entry can be inserted or appended by dragging the option from the definition in the right section and dropping it at the desired position in the left section. Dropping the option onto the agent name entry will append the option as the last child entry of the agent name. The missing option can still be added even when it is not required by definition and Only required option when adding new agent checkbox is marked.
A new child entry of a list entry can be added using the plus
icon at the last child entry of the list. An option entry and all its children can be removed
, moved up
, and moved down
using delete
icon, move up
icon, and move down
icon accordingly at the end of each entry. An option entry with children can be either expanded
or collapsed
by clicking an icon in front of the entry. The tree structure can be completely expanded by clicking Expand All and collapsed by clicking Collapse All.
The content of connect file can also be displayed and edited in plain yaml format using a text editor. Switching from connect editor to text editor can be done by either clicking Open As Text button or selecting Reopen File as Text from the context menu of the file in the Project Explorer.
- Open As Text button will be enabled once the content of the file has been saved, allowing a switch to the text editor.
- Selecting Reopen File as Text from the context menu, when the content of the file has been modified, will popup a dialog to report modified content and offer options to
discard the content
or tosave the content
or tocancel the operation
.- In case of discarding the content, Studio will switch to the text editor to display the current file content before modifying.
- In case of saving the content, Studio will save the content into a file before switching to the text editor.
- Cancel operation will bring back to the current modifying state of connect editor.
- In case of discarding the content, Studio will switch to the text editor to display the current file content before modifying.
Parameter File
To support fast switching between parameter sets, Studio contains an editor for "GAMS Parameter Files". To create a Parameter File, open the context menu of a project and select "Add New Gams Parameter File". The project settings contains a box to switch between different parameter files or to deselect it for the project.
Parameter defined in the parameter file will overlay parameters defined in the GAMS Configuration File. The usage of the editor is equivalent to the Solver Option Editor.
Tab Browser (Deprecated)
Deprecation Notice: This feature will be removed in a future version of GAMS as it is replaced by the Navigator.
The Tab Browser is accessible with a button next to the main tab bar or via the shortcut Ctrl - 4
. It opens a list of all open files and features a search input field. When opening the tab browser, the search field is already focused. Typing updates the list in real time. The Enter
key selects the first item in the list and opens it. It is also possible to use arrow up/down to navigate the list and select an item with Enter
. The filter supports wildcard syntax.
Navigator
The Navigator allows users to quickly navigate between files and can be opened with the shortcut Ctrl - K
or by clicking into the Navigator input field located in the Status Bar in the bottom right. The default view shows a list of all files from the Project Explorer with three columns. The first column contains the file name, the second the path relative to the current project's directory. If it is the same path the field is empty. And the third column contains additional information, by default which kind of result it is. Typing something into the input field filters this list. Using the arrow keys a result can be selected and confirmed with the Enter
key. The filter also supports wildcards: to e.g. find all ".gdx" files one can input *.gdx
.
To narrow a search down even more the Navigator supports different modes which are accessed with prefixes in front of the search term. To see a list of all available modes just type "?" into the input field. This allows, for example, to only show files that are currently opened in a tab (t
), associated with the current project (p
), or all open log tabs (l
). Additionally using the :
prefix followed by a number users can jump to a certain line in the current file. There is the possibility to jump to files that are not yet known to Studio: using the f
prefix allows users to navigate the filesystem of the operating system, starting with the current project's workspace. Also, with the quick action prefix (x
) it is possible to call often used Studio functions like "Open Model Library Explorer", "Clean Scratch Directories", "Run Engine", and many more. For a complete list just input x
into the Navigator.
Pin View
Studio provides a Pin View to carry a clone of a selected tab. This allows to have two file contents visible at the same time. To pin a tab there are two entries in the tabbar: "Pin right" (shortcut Ctrl - Click
) splits the edit area horizontally and opens the Pin View right to the main tabs. "Pin below" (shortcut Ctrl - Shift - Click
) splits the edit area vertically and opens the Pin View below the main tabs. The state and size of the Pin View is restored on restarting Studio.
The Pin View provides additional buttons. The first button switches the split orientation from right to below and vice versa. The second button allows to activate synchronized scrolling for the two visible editors. Synchronizing is always passed from the active editor containing the focus to the passive editor, which means that scrolling in the passive editor with the mouse wheel isn't passed back to the active editor allowing adjustments without switching the function off and on. The last button closes the Pin View.
Navigation History
The Navigation History records a navigation history event each time the cursor is moved in some kind of text file opened in the Studio central widget. This allows the user to quickly jump back (and forward again) to text passages that were recently edited. To reduce clutter some events are set to overwrite the previous event. This happens when the cursor is moved by only a single position in either direction, so that when a user jumps through text or types something only the latest position will be put into the history. The idea behind this is to make it easier and more convenient to jump to positions that actually matter. Using the navigation history is not limited to a single file. It is easy to jump between two or more files to go back and review recent changes. If a file was closed in the meantime it will be reopened when navigating through the history. This includes even files that were completely removed from Studio. When such a file is reopened through the Navigation History feature, due to technical limitations, the affiliation of the file to its previous project is lost. Please note that after navigating back in the history all "future" history events will be deleted and overwritten if the user creates new history events.
Action | Shortcut | macOS | Alternative Shortcut |
---|---|---|---|
Go Back | Alt - Left Arrow | Ctrl - [ | Mouse Button 4 |
Go Forward | Alt - Right Arrow | Ctrl - ] | Mouse Button 5 |
Further Studio Widgets
Project Explorer
The Project Explorer organizes the files opened in Studio into projects. Each project has its own base directory. All files associated to the project are organized in a hierarchical tree structure of folders relative to this base directory. A projects tooltip tells the location of the project in the file system, so it shows the location of the project file (the .gsp
file - gsp
standing for GamsStudioProject) . To support faster detection there are several icons for different file types:
- The runnable GAMS files (currently supported
.gms
and.inc
) are listed with GAMS icon, - the main GAMS file assigned to the project additionally contains a green play symbol,
- GDX files (.gdx) have an database icon,
- Reference files (.ref) are shown with a reference nodes on a sheet,
- editable files (e.g.
.txt
) contain a pen on a sheet, - read-only files (e.g.
.log
) contain lines on a sheet.
The tooltip of a file or folder entry tells the location in the file system. The file location, the project location, and the folder location can be explored using the default file system explorer via the context menu "Open Location"
. Selecting "Open Terminal"
opens the systems terminal in the location of the selected file, project, or folder. The context menu of a .gdx
file provides a special entry "Open in GDX Diff"
that opens the specific GDX Diff Dialog.
An empty project can be created by selecting "New Project..."
from the "File"
menu or the context menu in the Project Explorer. A file dialog opens to select the project file name. If a project with that name already exists, Studio
looks for a number to append until the projects name is unique. Additionally a project is created automatically when opening a file. The projects name and location is determined by the name and location of the opened file. It is possible to add two projects of the same name to Studio. To help keeping them apart, a gray number is added to the project name of conflicting names.
One project may contain multiple runnable GAMS files but only one runnable GAMS file is set as the main file, marked with a green arrow overlay. By default the first runnable GAMS file in a project is considered the main file. The tooltip of a project also tells the location of the folder and the name of the current main file. Additionally the name of the recently created output file (.lst) is shown after the first run. The main file can be changed to a different runnable GAMS file in a project via the context menu "Set as Main File"
. The project base directory remains unchanged if the runnable GAMS file is changed.
The main file of the active project will be executed when pressing F9
or clicking the execute button (see how to set GAMS parameters and execute the main file in Quick Access Toolbar and GAMS Parameter Editor). To better recognize the active project, the current file and its project are in bold text and the icons of other projects are slightly dimmed. After executing the main file, the generated listing file (.lst) is added to its project and the output view (see Process Log) is opened. A clickable log line in the process log may add the corresponding file into the project and open the file in the Central Widgets area. Users can manually add more files to a project by right-clicking and choosing either "Add Existing File"
or "Add New File"
from the context menu. Additionally Drag and Drop from the systems file explorer is supported.
It is possible to select multiple items in the Project Explorer. A selection always contains items of one kind, files or projects never both depending on the first selected item. Folders in this case count as multiple file selection. The context menu then addresses all selected items.
Files can be removed from a project and projects can be removed from Project Explorer via the two actions "Close File"
and "Close Project"
from the context menu. The action "Close Project"
closes the project and all files in the project if opened as well as removes all file entries and the project entry from the Project Explorer without actually touching the files on the file system. The action "Close Files in This Folder"
closes all files in this folder and it's subfolders. The action "Close File"
closes the file if opened and removes the file entry from the project. In case the closed file is the only entry in a folder, the folder is also closed accordingly. In contrast a project can be empty during the current session but an empty project isn't restored on Studio restart. In case there are unsaved changes a message popup will appear, asking the user how to proceed.
Usually each project is stored in its unique file, only projects with less than six files or without a runnable GAMS file are stored internally only (this can be changed in the Project options). Related paths are stored relatively to the location of the project file. The relative paths allows to share the project along with its other files. You can use "Move Project File"
to rename a project or to move it to another folder. In this case the relative paths are adjusted to reach the original referenced files. The option "Copy Project"
allows to create a copy of the project file and all of its referenced files.
Selected files can be dragged to another project. By dropping them they are moved to the destination project. If a folder is empty after this action its representation is removed from the project. Pressing the Ctrl
key creates a copy of the file-reference in that project (no file copy). If the project already contains a specific file it is just ignored.
Actions like rename, move, or delete from file system are currently not supported but will be added in the future.
Project options
Next to each project there is a cog wheel button that opens the Project options page. It contains these actions:
- Project file: shows the location of the project file or [internal] for internally stored projects. The button behind the location allows to create or delete the project file.
- Name: shows the name of the project
- Base directory: defines the directory from where the folders to each file of the project are generated. Changing this will update the visible folder structure to all files of this project
- Working directory: defines the directory where the main GAMS file associated to the project will be executed
- Main file: shows the current main file and allows to change it. The drop-down box lists all runnable files in the project.
- Parameter file: shows the current parameter file and allows to change it.
The changed Project Options can be applied by selecting "File > Save"
or pressing Ctrl - S
.
Project Focus
Having multiple projects with many files in the Project Explorer can get confusing. The drop-down box in the top of the Project Explorer allows to focus on one project only.
When a project is focussed, only the files that are referenced in this project will be shown in the Project Explorer. Additionally, Studio hides all other process logs and all open tabs that are not referenced in the focussed project. The hidden files remain open in the background and will get visible if their project or -Show All-
is selected. This allows instant switching to another project without the need to care about modified or opening the proper files. If the open tabs doesn't contain any file of the focussed project, the main file of the project will be opened.
- Note
- For long-time users of the classic GAMS IDE the section about the differences between IDE projects and Studio projects might be of particular interest.
Process Log
After starting a GAMS process the LogViewer is opened to view the process Log. Usually the Log stays at the bottom to keep tracking the latest log lines. The tracking can be paused by clicking on the up arrow of the vertical scrollbar. To continue tracking drag the scrollbar to the bottom.
The Log usually contains links of different kinds:
- compilation errors (red): Links to the GAMS file where the error occurred. Additionally contains a link to the listing file (.lst) at the beginning of the line (blue).
- listing links: Links to a specific line in the listing file
- file link (green): Links to a file without line numbers such as .gdx or .ref
Clicking on a link takes the focus to that file (and line). Double-clicking in the Log looks for the nearest link to the listing file and takes the focus there. Files that were not part of the current project are added when they are opened by link.
For general messages there is the System Log stacked together with all Process Logs. It keeps track of Studio related messages not originated from a specific GAMS run.
Quick Access Toolbar and GAMS Parameter Editor
The toolbar contains two parts: a quick access section and GAMS Parameter editor to customize how GAMS is executed the model (see The GAMS Call and Command Line Parameters).
The quick access section contains icons for performing common File
actions like New, Open, and Save , as well as accessing Settings dialog, Model Library Explorer dialog, Project Explorer view, Process Log, and Help view.
The GAMS Parameter Editor provides a way to control and customize the execution of a GAMS model. The editor displays the parameters of the project of the file that is currently opened in Central Widgets (see also Project Explorer for project and its runnable files). The parameters can be typed into a combobox and the execution of a GAMS model can be carried out using the following pre-customized execution commands:
- Run: Choose
Run
or pressF9
to compile and execute GAMS statements in the main runnable file. This execution command is equivalent to running GAMS with the default parameter action=CE (Compile and Execution). - Run with GDX, RF Creation: Choose
Run with GDX, RF Creation
or pressF10
to compile and execute GAMS statements in the main runnable file and create a GDX and Reference file with the name of the main runnable file and a gdx and rf extension. This execution command is equivalent to running GAMS with the combination of the parameters action=CE, gdx=default and rf=default. - Run with Debugger: Choose
Run with Debugger
or pressF11
(macOSMeta - F11
) to compile and execute GAMS statements in the main runnable file with the debugger enabled. - Step start with Debugger: Choose
Step start with Debugger
or pressShift - F11
to compile and execute GAMS statements in the main runnable file with the debugger enabled and pause the process at the first possible line. - Compile: Choose
Compile
or pressShift - F9
to compile GAMS statements in the main runnable file. This execution command is equivalent to running GAMS with the parameter action=C (CompileOnly). - Compile with GDX, RF Creation: Choose
Compile with GDX, RF Creation
or pressShift - F10
to compile GAMS statements in the main runnable file and create a GDX and Reference file with the name of the main runnable file and a gdx and rf extension. This execution command is equivalent to running GAMS with the combination of the parameters action=C, gdx=default and rf=default. - Run NEOS: Choose
Run NEOS
to compile GAMS statements in the main runnable file locally and pass the execution to the NEOS server. - Run GAMS Engine: Choose
Run GAMS Engine
to compile GAMS statements in the main runnable file locally and pass the execution to the GAMS Engine server.
The pre-customized execution command will operate on the main file (marked with a little green arrow over the regular icon) of the active project (see how to manage the main file in section Project Explorer). In case GAMS parameters have been set they will be appended to the pre-customized commands. Just like the GAMS Terminal, when there are identical parameters with different values the last one "wins" and overwrites the previous ones. Thus it is possible for a user to change and override GAMS Studio default parameters, which can possibly lead to problems if done incorrectly. In this case Studio prints out a warning message, informing users about potential problems. To debug what Studio does the full GAMS call parameters will be printed to the System Log. After execution, the parameters will be added into the project history. All files in a project share one parameter history. The previous GAMS parameters can be recalled from the project history via the drop-down menu of the combobox. Switching the file opened in Central Widgets will activate the different project history only when the project of the newly opened file is different from the project of the file before the switch.
The parameters curDir
and workDir
behave slightly differently in Studio compared to the terminal. When using one of these parameters on the command line GAMS expects the runnable file to be in the given folder. In Studio the path to the input file is always given as an absolute one. Therefore, there is no need to use the inputDir
parameter to make the runnable file accessible to GAMS if it is not in the specified working directory.
The GAMS Parameter Editor provides a way to either interrupt or stop the currently running job when an execution of a GAMS model is in progress (indicating with animated icon over the project folder icon in Project Explorer) :
- Interrupt: Click the
Interrupt
button or pressF12
to send an interrupt request to the running job in order to perform a graceful stop and collect an incumbent result back from the execution if the solver supports this feature. The command is enabled when there is a job that is currently running in the project and disabled when there is no currently running job in the project. - Stop: Click the
Stop
button or pressShift - F12
to send a request to stop the running job immediately. The command is enabled when there is a job that is currently running in the project and disabled when there is no currently running job in the project.
The Extended GAMS Parameter Editor allows to configure the GAMS parameters. The extended parameter editor is shown when the Show button next the parameter combobox is clicked or with the shortcut Ctrl - Alt - 3
. The editor can be hidden when the button is clicked again. When shown, the GAMS parameters from the parameter combobox will appear as a list of entries in the left pane of the extended parameter editor, each entry contains the Key
and Value
.
Note that the GAMS parameter combobox will be disabled when the extended parameter editor is shown and all editing has to be done in the extended parameter editor.
The right pane of the extended editor displays the list of all valid parameter definitions, each contains Parameter Name
, Synonym
, Default Value
, Type
, and Description
. The parameter definition entry with enumeration type (EnumStr
or EnumInt
) can be expanded to show all enumerated values of the parameter by clicking the bullet in front of the parameter entry, clicking the bullet again will hide all enumerated values of the parameter. Above the list of all valid parameter definitions is a filter box (with placeholder text Filter Parameter...
) to allow to filter all parameter definitions. As a filter term has been typed into the search box the results will be displayed in the list below. More about the filter can be found in the Filter Section.
The parameter editor displays potential parameter errors in red color both in the combobox and in the left pane of the extended editor. When hovering a mouse over the error key or value, a tooltip with more detailed explanation of the error appears.
When there are several entries of the same parameter, all other entries except the last entry will be ignored when gams executes the model. In such case, the combobox of parameter editor displays a warning in yellow and the icon in front of the parameter in the extended editor turns half-yellow in combination of another color, red or green, depending of whether or not there is a potential error.
See edit parameter key and value on how to edit parameter key and value that contains an error or a warning. See show all parameters of the same definition on how to locate all entries of the same parameter.
The followings describes all editing actions that can be performed via the extended parameter editor:
- Edit parameter key and value: double click on key cell to edit
Key
and on value cell to editValue
of the entry. A drop-down list will suggest possible keys and values when possible. PressEnter
to confirm the edit and pressEsc
to cancel the edit.
Add new parameter: there are several ways to add a new parameter via extended parameter editor.
- right click on the left pane of the parameter editor and choose
add new parameter
from the pop-up context menu - right click on the selected parameter entry of the parameter table and choose
add new parameter
from the pop-up context menu - click on the add new parameter button next to
Key
table header in the left pane
A new entry will be added at the end of parameter entry table with dummy parameter key
[KEY]
and dummy parameter value[VALUE]
. See edit parameter key and value on how to edit parameter key and Value.It is also possible to add a new parameter from the right pane of the parameter editor by double clicking at the definition entry in the right pane. The selected definition entry will be added as a new parameter entry at the end of table in the left pane. In case of double clicking an enumerated value entry of a parameter definition the definition entry will be added as a new parameter with the selected enumerated value. Otherwise the default value of the entry will be added.
- right click on the left pane of the parameter editor and choose
- Insert new parameter: right click on the selected entry and choose
insert new parameter
. A new entry will be inserted before the selected entry with dummy parameter key[KEY]
and dummy parameter value[VALUE]
. See edit parameter key and value on how to edit parameter key and value. - Move up: right click on the selected entry and choose
Move Up
. The selected entry will be moved one position up the table. This action will change the order of parameters. - Move down: right click on the selected entry and choose
Move Down
. The selected entry will be moved one position down the table. This action will change the order of parameters. - Delete selection: right click on the selected entry and choose
Delete Selection
. The selected entry will be deleted from the table. - Delete all parameters: right click on the left pane of the extended editor and choose
Delete all Parameters
. All entries will be deleted from the table. - Show parameter definition: right click on the left pane of the extended editor and choose
Show parameter definition
. The parameter definition entry on the right pane will be highlighted. - Show all parameters of the same definition: right click on the left pane of the extended editor and choose
Show all parameters of the same definition
. All parameter entries on the left pane will be highlighted.
- Resize columns to contents: right click on the left or right pane of the extended editor and choose
Resize columns to contents
. All columns will be resized according to their contents. - Add this parameter: right click on the right pane of the extended editor and choose
Add this parameter
. The parameter with default value (if defined) of the selected definition will be added as the last entry on the left pane of the extended parameter editor. This action in the context menu is enabled only when there is no entry of this parameter on the left pane. Note that a double click on the definition will also perform add this parameter action. Performing the action on the parameter definition that has already been added will pop-up a dialog indicating that the parameter exists on the left pane and prompting for one of the followings:- replace existing entry If there is only one entry or replace the first entry and delete other entries if there is more than one entry, or
- add new entry of the same definition, or
- show details of all entries of the same parameter, or
- abort the action
- Remove this parameter: right click on the right pane of the extended editor and choose
Remove this parameter
. The parameter of the selected definition will be deleted from the left pane of the extended parameter editor. This action in the context menu is enabled only when there is an entry of this parameter definition on the left pane. In case there are multiple entries of the same parameter, all entries on the left pane will be deleted.
Press F1 on a parameter entry in the extended parameter editor will activate the The GAMS Call and Command Line Parameters help page containing the detailed description of the GAMS parameter.
Summary of Actions and Shortcuts
Actions and their shortcuts that can be performed via Toolbar and GAMS parameter editor are:
Action | Shortcut | macOS | Description |
---|---|---|---|
New | Ctrl - N | Command - N | Open new file dialog |
Open | Ctrl - O | Command - O | Open file open dialog |
Save | Ctrl - S | Command - S | Save the current file. If the file does not exist on disk open the save file dialog |
Settings | F7 | Command - , | Open the Settings dialog |
Model Library | F6 | F6 | Open the Model Library Explorer dialog |
Run | F9 | F9 | Run main file of current project with GAMS |
Run with GDX, RF Creation | F10 | F10 | Run main file of current project with GAMS and create a GDX and Reference file |
Compile | Shift - F9 | Shift - F9 | Compile main file of current project with GAMS without execution |
Compile with GDX, RF Creation | Shift - F10 | Shift - F10 | Compile main file of current project with GAMS and create a GDX and Reference file without execution |
Interrupt | F12 | F12 | (Gracefully) Interrupt currently running GAMS job |
Stop | Shift - F12 | Shift - F12 | Stop currently running GAMS job |
Show extended parameter | Shift - Ctrl - 3 | Control - Option - 3 | Open the extended GAMS parameter editor |
Project Explorer | Ctrl - 1 | Command - 1 | Open Project Explorer |
Process Log | Ctrl - 5 | Command - 5 | Open Process Log |
Help | F1 | F1 | Open the GAMS Help. |
Actions and their shortcuts that can be performed via the left pane of the extended GAMS parameter editor are:
Action | Shortcut | macOS | Description |
---|---|---|---|
Insert new parameter | Ctrl - Return | Ctrl - Return | Insert a new parameter |
Delete selection | Ctrl - Delete | Delete the selected parameter | |
Delete all parameters | Alt - Delete | Delete all parameters | |
Move up | Ctrl - Up | Command - Up | Move the selected parameter up for 1 row |
Move down | Ctrl - Down | Command - Down | Move the selected parameter down for 1 row |
Select all | Ctrl - A | Command - A | Select all parameters |
Show parameter definition | Ctrl - F1 | Show definition of this selected parameter in the right pane | |
Show all parameters of the same definition | Shift - F1 | Show all options of the same definition defined in the right pane | |
Resize columns to contents | Ctrl - R | Command - R | Resize the columns in the left pane to contents |
Actions and their shortcuts that can be performed via the right pane of the extended GAMS parameter editor are:
Action | Shortcut | macOS | Description |
---|---|---|---|
Parameter Filter | Ctrl - F | Command - F | Jump to the focus to the Parameter Filter input field |
Add this parameter | Return | Return | Add option in the left pane from the selected definition |
Remove this parameter | Delete | Remove option defined by this definition from the left pane | |
Resize columns to contents | Ctrl - R | Command - R | Resize the columns in the right pane to contents |
Integrated Help
The Help View is designed to integrate the navigation of the GAMS documentation into GAMS Studio. Press F1
or choose Help > GAMS Documentation
or check View > Help
to start the Help View and browse the documentation. The start page of the Help View is the main document page available in the GAMS distribution that has been used to run GAMS Studio. See Home on how to always navigate back to the start page of the document. Alternatively, choose Help > Studio Documentation
to directly jump the to start of the GAMS Studio documenation. Click Close button or uncheck View > Help
to dismiss the Help View. GAMS Studio will remember the last viewed page along with its browsing history until GAMS Studio is restarted.
The Help View starts in docking state for the first time and can be docked around the editor in the central widgets area by either dragging the view to the desired location. Studio will remember last state of the Help View before it was closed.
The Help View can also be floated by double clicking the title part of the Help View. Dragging or double clicking the title of the Help View again will dock the Help View.
Note that the Help View does not offer the full browsing features of a web browser. Though the help view offers a Open this page in Default Web Browser button to use the full features of a web browser.
- Home: Start the start help page
[GAMSDir]/docs/index.html
- Back: Back to previous page
- Forward: Go to next page
- Reload: Reload the content of this page
- Stop: Stop loading the content of this page
- Bookmarks:
- Bookmark this page: Store the title of the page as the name of bookmark together with its location. The entry of the bookmark will appear below the Organize Bookmarks section. Click on an entry to jump to the page that has been bookmarked.
- Organize Bookmarks: Open the bookmark dialog to edit or delete a bookmark entry. Right click on the selected entry in the bookmark table, then either load the selected bookmark in the Help View, or delete the selected bookmark. The selected bookmark Name and Location can be edited from the lower part of the bookmark dialog and press
Enter
. Press Esc to cancel the edit. Click close button to dismiss the bookmark dialog.
- Bookmark this page: Store the title of the page as the name of bookmark together with its location. The entry of the bookmark will appear below the Organize Bookmarks section. Click on an entry to jump to the page that has been bookmarked.
- Zoom In: Zoom in the page to increase the font size. Press
Ctrl - +
, orCtrl - Mousewheel Up
or chooseView > Zoom In
menu to zoom in the page. - Zoom Out: Zoom out the page to reduce the font size. Press
Ctrl - -
, orCtrl - Mousewheel Down
or chooseView > Zoom Out
menu to zoom out the page. - Reset Zoom: Reset the font size of the page to its original size. Press
Ctrl - 0
or chooseView > Reset Zoom
menu to reset zoom in the page. - Help Option :
- View This Page Online : Browse the same documentation on GAMS website. This, for example, allows to use more sophisticated search functionalities across all GAMS documentation of version 48.1 or to browse different version of documentation, or to browse the GAMS website from the Help View.
- Open in Default Web Browser : Browse the same document in default web browser. As the help view does not offer the full features of a web browser, this allows to browse the documentation using the full web browser features in default web browser.
- Copy page URL to Clipboard : Copy of the current page's URL to the clipboard. This, for example, help to see the URL of the currently viewed page of the document.
- Find in page... : Press
Ctrl - F
or chooseEdit > Search
menu to activate a search at the bottom area of the Help View. Type in a word to be found in the page. The word found in the page will be highlighted as it has been typed in and the number of found occurrences will be highlighted in the scrollbar of the Help View. Clickprevious button
to find the previous occurrence, and clicknext button
or pressEnter
to find the next occurrence. CheckCase Sensitivity box
to find a word case sensitively. Highlighting the word stays as the document is navigated from page to page until the keyword is clear or the search is dismissed or the Help View is closed or invisible. Click the close button or press Esc to dismiss the search.
It is possible to jump directly from directly from different widgets (Welcome Page, Code Editor, Listing Viewer, GDX Viewer, Reference File Viewer, and Solver Option Editor) to the related part of the document.
From Welcome Page, Listing Viewer, GDX Viewer, and Reference File Viewer, press F1
will activate the GAMS Studio page and jump to the section corresponding to the widget. From GAMS Parameter Editor, press F1 on a parameter entry in the extended parameter editor will activate the The GAMS Call and Command Line Parameters help page containing the detailed description of the GAMS parameter. From Solver Option Editor, press F1 on an option entry in the editor will activate the related solver page containing the detailed description of the option.
From Code Editor, it is possible to jump to the document page that describes Dollar Control Options or to the index page that lists entries related to Data Types and Definitions and Language Items in Code Editor, as well as from the parameter editor to the GAMS parameter described in The GAMS Call and Command Line Parameters :
- Press
F1
on a Dollar Control Option within the editor will activate the page Dollar Control Options in the Help View and jump to the corresponding dollar control option described in Dollar Control Options chapter.
- Press
F1
on a keyword in Data Types and Definitions or in Language Items within the editor to activate the Index Page in the Help View that lists the index entries related to the keyword.
- Press
F1
on a parameter entry within the extended parameter editor to activate the help page displaying the detailed description of the GAMS parameters in The GAMS Call and Command Line Parameters.
Summary of Actions and Shortcuts
Action | Shortcut | macOS | Description |
---|---|---|---|
Zoom In | Ctrl- + or Ctrl - Wheel Up | Command - + or Command - Wheel Up | Zoom in the page to increase the font size |
Zoom Out | Ctrl- - or Ctrl - Wheel Down | Command - - or Command - Wheel Down | Zoom out the page to reduce the font size |
Reset Zoom | Ctrl - 0 | Command - 0 | Reset the font size of the page to its original size |
Search | Ctrl - F | Command - F | Jump to the help search box to search for a keyword in the current page |
Debugger
GAMS Studio provides a debugger to detect errors. It is started by selecting Run with Debugger
or Step start with Debugger
from the GAMS
menu or the Quick Access Toolbar. When pausing the process, GAMS Studio marks the line in the source code that will be processed next, and opens a temporary GDX file in the Pin View containing the current data state. It is possible to have more than one active debug sessions.
To pause a debug process you can
- set a breakpoint
- use step
- use pause
Breakpoints can be set to any line in the source code, although not all lines are valid spots where the process can be paused. GAMS can pause on lines that contains an operation. If a breakpoint is set to another kind of line (e.g. empty line, comment, or delcaration) it will be moved to the next possible line, or the last possible line in this file. The original line keeps a mark until the end of the debug session hinting its new line number.
Step can be triggered initially by selecting the menu GAMS > Step start with Debugger
or by using the shortcut F11 (Meta - F11 on macOS). During the debug session step can be triggered in the debug pane below the editor and also using the shortcut.
Pause can be triggered when a debug session is running and not paused. This is available in the debug pane below the editor.
During a debug session the Debug Pane below the editor allows to control the flow:
- Continue - continues until the next breakpoint or the end of the program is reached
- Step - continues until the next possible pause line or the end of the program is reached
- Pause - pauses the process when the next possible pause line is reached
- Stop - stops the execution of this process
- the name of the active project follows right after the buttons
Debugger Shortcuts
Action | Shortcut | macOS | Description |
---|---|---|---|
Run Debugger | F11 | Meta - F11 | Run main file of current project in debug mode |
Step Run Debugger | Shift - F11 | Shift - F11 | Run main file of current project in debug mode and pause at the first possible line |
MIRO
GAMS Studio can be used to develop models for GAMS MIRO. Please go to the GAMS MIRO documentation to learn more about the features and workflow of the MIRO integration.
GAMS MIRO Shortcuts
Action | Shortcut | macOS | Description |
---|---|---|---|
Run base mode | F8 | F8 | Run main file of current project with MIRO in Base Mode |
Run configuration mode | Shift - F7 | Shift - F7 | Run MIRO configuration mode |
NEOS
GAMS Studio can remotely execute models on the NEOS server. The model is compiled locally before the compilation object is send to NEOS. Note that a GDX file can be created but always has the name out.gdx
. On running a dialog pops up to enable further setup:
- "Email" - The email to submit a job. It can be predefined by setting NEOS_EMAIL in the GAMS User Configuration or by defining the environment variable NEOS_EMAIL.
- "Create a GDX file" - Create a GDX file even if the Command line parameter is not set.
- "Short priority" - The execution may start earlier and provides intermediate log output, but it is limited to an execution time of five minutes.
- "Long priority" - The execution may start later and provides no intermediate log output, but it is not limited in execution time.
The selections of the dialog are stored to the settings. To reveal the Terms of Use after checked Don't show Terms of Use again
there is a checkbox in Settings > Misc
.
The results of the remotely executed model are placed into a sub-folder named by the base name of the model. The log output of the remote execution has a different background color which can be configured in the settings dialog (Default Text, 3rd color). Links in the remote execution log output are replaced by their local counterpart.
GAMS Engine
GAMS Studio can remotely execute models on your own GAMS Engine server. The model is compiled locally before the compilation object is sent to GAMS Engine. Additional files can be sent to the server by creating a file with the name of the model and the extension ".efi" (for "External FIles"). Each line in this file addresses an additional file. Files defined in the EFI file that should be actualized locally by changes from the GAMS Engine server can be marked by adding a <
separated by a space.
Example: if an EFI file named trnsport.efi
contains these lines:
inc/trnsport.inc
inc/data.txt <
and the model trnsport.gms
is executed, both files will be transferred to GAMS Engine. After solving, the file inc/trnsport.inc
will stay untouched but inc/data.txt
will be replaced by the version returned from the server.
GAMS Studio provides an EFI editor to select the files. The context menu of a project in the Project Explorer allows to create or open the EFI file matching the current runnable GAMS model. With this editor files can be selected and selected files can be marked to be actualized locally. You can switch an open EFI editor to a text editor by selecting Reopen as text
after changes have been saved. All operations (check, uncheck, select all, and clear) work on the visible files. In contrast the check state of a directory shows the select state of all files (visible and hidden by filter).
On running a dialog pops up asking the user to log in. If already logged in before and the login is still valid this first page is skipped. The login page offers several methods to authorize:
- Login page
- "Url" - The
URL
to your GAMS Engine server - "Login via" - A list of available methods to authorize
- "User" and "Password" - The username and password to login
- "JWT Token" - A token can be used to login
- "SSO" - An authorization provider
- Additional predefined authorization providers (depending on the GAMS Engine installation)
- "Url" - The
While changing the URL, Studio
tries directly to access the server and requests version information. On success it gets the GAMS Engine version placed to the right and the version of the GAMS installation on the server to the left. If the local GAMS version is newer the command line parameter "previousWork=1" will be added automatically if no "previousWork" is already present. The entries of the dialog (excluding the password) are stored to the settings. Further configuration can be done in the settings dialog.
To login via an authorization provider a SSO name can be entered or one of the predefined authorization providers can be selected. After selecting the "Login" button Studio contacts the provider and offers a code and a link to the provider where the code can be entered to verify the identity. For convenience the button "Copy and Visit" copies the code to the clipboard and opens the link in the systems default browser. Here the code can be entered using paste Ctrl + V
.
Being logged in, the submit page allows to setup the remote job:
- Submit page
- "Namespace" - The
namespace
to be used on the server - "Instance" - Allows to specify the user instance for GAMS Engine SaaS
- "Create a GDX file" - Creates a GDX file even if the command line parameter is not set
- "Namespace" - The
To get back to the login page click the "Logout" Button. The job is submitted to the GAMS Engine server on clicking "OK". To always run the same setup, the "OK, don't ask" can be selected. For this Studio session the job is always submitted directly without showing this dialog. To see the dialog again, use Ctrl-Click
on the Engine icon, or click on "Settings > Remote > Reactivate Dialog".
The selection of an user instance and the information of available space and time quota is only visible on connecting to a GAMS Engine SaaS server.
When a job is submitted, GAMS Studio continously shows the output received from the GAMS Engine server. As this may take some time it is possible to close Studio during the remote execution. In this case a dialog pops up asking weather the remote job should be kept or canceled. If "keep" has been chosen, the job token will be stored. On the next start of GAMS Studio a dialog will allow to resume to the job. On resume all pending messages will be polled from the Engine server and the execution will be followed until in the end the results are fetched, just like Studio hasn't been terminated in between.
The results of the remotely executed model are placed into the working directory:
- The LST and LXI files from the server are renamed to
"<model>-server.lst"
and"<model>-server.lxi"
to protect the local files. - All generated files will replace existing files of the same name (like GDX, REF, and LOG files).
- All file entries from the EFI file that end with
" <"
will replace the local existing file.
The log output of the remote execution has a different background color which can be configured in the settings dialog (Default Text, 3rd color). Links in the remote execution log output are replaced by their local counterpart.
Dialogs and Actions
GAMS Licensing
The GAMS Licensing dialog, found in the GAMS Studio Help menu, provides information about the GAMS version in use and the available solvers, including their licenses and capabilities. Additionally, this dialog allows users to install a GAMS license by following these steps:
- Copy the GAMS license text to the clipboard.
- In GAMS Studio go to Help > GAMS Licensing.
- If a GAMS license is detected in the clipboard, a message box will appear. By clicking "Yes", the new license will be installed and displayed via the GAMS Licensing dialog. If "No" is clicked, the existing license will remain.
GAMS Studio also automatically detects a license copied to the clipboard upon startup. If a license is found, the same message box will appear as it does when using the GAMS Licensing dialog.
Alternatively, a license file can be used instead of the clipboard. To do this, select the "Install License File" button and choose a valid GAMS license file. If the selected file is valid, it will be installed; if not, the previous license will be retained.
Obtaining a License using an Access Code
If the GAMS license is provided as a 36-character access code (e.g., through the GAMS Academic Portal), enter the code into the "Access Code" text box and click "Install License". This will automatically retrieve and install the license.
Check for Update
Studio can check for updates during startup, which can be activated via the settings. It is also possible to check for GAMS and GAMS Studio updates at any given time. This can be done via Help > Check for Update or by opening File > Settings > Update. In both cases the following dialog is displayed. The dialog can be used to enable/disable the startup check and to configure the check interval.
Search and Replace
Action | Shortcut | macOS | Description |
---|---|---|---|
Open/Focus Search Dialog | Ctrl - F | Command - F | Opens the search dialog or focusses it if it is already open, if Text is selected it will automatically be entered as a search term |
Find next | F3 or Enter | F3 or Enter | Jumps to the next match that fits all search criteria |
Find previous | Shift - F3 | Shift - F3 | Jumps to the previous match |
Find All | Shift - Enter | Shift - Enter | Starts a search, opens the page of search results and jumps to the first hit |
Stop Search & Close Dialog | Esc | Esc | Closes the search dialog and stops an ongoing search. On second press any highlights of results will be removed |
Pressing the Ctrl - F
opens the Search and Replace window. If text is selected it will be pasted into the search field. Users can search specific files with it and do text replacement operations. Depending on which file type is openend in the editor, the search widget changes to visualize which actions are available. Due to technical limitations .gdx files cannot be searched. Also, replacing in read-only file types (e.g. lst or ref) is deactivated. For reasons of performance the search stops when reaching 50000 search results. This is visualized in all places where the number of matches is shown by showing "50000+" as the results number, indicating that there might be more results.
In the first row of the dialog there is the Search field, which takes the search term and saves a list of recent searches. Next to it is the "Clear" button that removes all highlights, results and clears both text fields. A shortcut to clear all results is to press the Esc
key in the Code Editor. The next row houses items related to the replace functionality. Most of these are deactivated for files that are opened in read-only mode (e.g. .lst). First comes the replace input field where users can input the text which replaces the search term. The next button is "Replace": On the very first click it selects the next match, without replacing anything. On the next click it replaces the current selection with the replacement term and jumps to the next match in the same file, selecting it. Users can use this to click through a file, replacing words while keeping an overview over what is actually changed. Replacement actions can be undone by pressing either the undo button or hotkey Ctrl - Z
.
"Replace All" replaces all matches in the currently selected scope after a pop-up is shown asking the user whether the replacement of n occurrences of X with Y is intended. In this pop-up the user can also decide to start a search instead, opening the results page showing all occurrences of the would-be replace action. Then come the options to narrow down a search. "Whole Words" excludes partial hits from matches. For example, when searching for "in" with this option checked only the word "in" is found but no occurrences in "information". "Case Sensitivity" sets if the case of letters in the search term matters. Reminder: The GAMS language is case insensitive, so this option can actually lead to incomplete results, depending on what it is used for. "Use Regex" actives an advanced search term interpretation mode and stands for Regular Expressions. When activated, instead of a single search term users can specify a pattern that matches an array of different words. Click here for further information about regular expressions.
In the next row is the scope selector. The scope of the search or replace action can be set here with five options available:
- "Selection" searches the text selected in the current file. The search dialog will give feedback if no selection is present. To remove the search selection press either
Esc
or the "Clear Selection" button. Keep in mind that starting a new search moves the search selection to the currently selected text. - "This File" limits the search to the currently active file and is the default.
- "This Project" searches all files that belong to the same project as the currently opened file. These are all children of the same project in the Project Explorer.
- "Open Tabs" searches all files currently opened in Studio (except GDX files).
- "All Files" searches all files that appear in the Project Explorer and are searchable.
- "Folder" searches all files in a specified folder that can be located anywhere on disk and does not need to be opened in Studio beforehand. When opening a result the file will be added to the Project Explorer.
Next to it are the find previous occurrence and find next occurrence buttons, labeled "<" and ">" respectively. These will find and highlight the next word matching the search criteria either before or after the current text cursor position. Next to it there is the "Find All" button which starts a search in the scope selected by the user. In the output pane of studio a table containing all matches will open. Items can be double clicked to perform a jump to the result and the up and down arrow keys can be used to select quickly select and jump to results. Information about the file, the location of the match, plus some context information are also shown.
Depending on which scope is selected, additional elements of the search dialog will be shown:
The first section is the file filter section which is available for all modes except "Selection" and "This File". It gives the user the possibility to limit the search to certain files (Include Filter) but exclude others (Exclude Filter). Filenames can be specified by using a wildcard syntax. See the tooltips for some simple examples. The drop-down menus come with a few default options for GAMS specific file types but can also be used to enter own patterns. Comma-seperated lists of patterns are also supported. The second section is only available when "Folder" scope is selected and lets users set the path to search. It is a drop-down style textfield, so like the others it keeps a history of recent entries. Next to it is a browse button that opens the operating systems default folder picking dialog to easily find a path. Tooltips are available for most items in the search window and contain further information like keyboard shortcuts.
Workflow Tips
- Edit a file, hit
Ctrl - F
to open the search widget. The search field is focused automatically so you can start typing your search term. Pressing theEnter
key is a shortcut for Find Next. PressEnter
again orF3
to step through all matches. PressShift - F3
to step backwards. Make changes to you document, pressCtrl - F
again to re-focus the search widget without having to pick up the mouse. - Enter a search term, and then
Shift - Enter
to trigger "Find All". This will open a list of results. - The
Esc
key will close the search widget. PressingEsc
again will clear all highlighted search results. - Use project or file prefixes when working with projects with many files. Use search filters to only search relevant files.
- Regular Expressions are a powerful tool and support - among other things - capture groups. This means that you can save a part of your match using parenthesis and reference the contained sequence in your replacement string. For example when some code references files with the naming scheme of FILENAME_DD_MM_YYYY you could find all references using a regular expression like
(\w+)_(\d\d)_(\d\d)_(\d\d\d\d)
. To convert them into a more international and sorting friendly format you could use the following replacement string:$4-$3-$2_$1
to change these to YYYY-MM-DD_FILENAME. Each pair of parenthesis created a so-called capture group. They are numbered counting from left to right starting with 1.- It is also possible the reference a capture group in the search term itself. This is called a backreference. Creating backreferences works similarly, expcept that
\NUMBER
is used instead of$NUMBER
. For example:(\w+)\s*'\1'
would find symbols that have just their own name as descriptive text.
- It is also possible the reference a capture group in the search term itself. This is called a backreference. Creating backreferences works similarly, expcept that
Model Library Explorer
The Model Library Explorer is used to search the different model libraries provided by GAMS and to retrieve their models in a convenient way. It can be opened either by choosing GAMS > Model Library Explorer from the menu, by using the shortcut F6
or by clicking the corresponding icon in the Quick Access Toolbar.
Every library is presented in a separate tab. The search facility in the upper part of the Model Library Explorer allows for dynamic filtering of all model libraries simultaneously. As the search string is entered, the results are applied to the tabs representing the different libraries. If there are no more results on the selected model library tab, the first non-empty tab is automatically selected. This is undone as soon as the originally selected model library contains results again. The parenthesis enclosed numbers indicate the number of models found for the specific library and the current search input. More about the filter can be found in the Filter Section.
Beside a short description, several models have a longer and more detailed description available. Selecting a model and clicking on the Description
button in the lower right corner opens a pop-up dialog showing further information about the model. A model can be opened either by clicking on the Load
button, by double clicking or by selecting the model and pressing the Enter
key.
User Libraries
Additionally to the model libraries distributed by GAMS, it is possible to access user defined model libraries by providing a GLB file along with the corresponding files belonging to the models in the library. The Model Library Explorer looks into a specific location for user defined model libraries. This location can be accessed or changed by opening the Settings dialog (File > Settings
) and switching to the Misc
. tab. The Arrow
button will show the location where the Model Library Explorer tries to find user defined model libraries, the Folder
button allows to change the location. Adding a new library is done by copying the required files into a subdirectory in this location. See Creating a User Library on how to create a custom model library. Newly added libraries require a restart of the Model Library Explorer to become visible.
Settings
The GAMS Studio settings dialog can be accessed via the File > Settings menu entry or with the hotkey F7
. Users can change certain aspects of Studio like behavior or appearance. Settings are categorized loosely on five tab pages.
General page
On the "General" tab users control general settings of Studio. Some additional hints:
- "Default GAMS Studio workspace". This path is used as a default location for models imported from the Model Library Explorer.
- "Automatically save modified files before running GAMS" is an option that saves all modified files when the user starts a GAMS run. Thereby, previously unsaved changes will be incorporated into that GAMS execution without the need to go through all files and make sure that changes were saved manually.
- "Open .lst file after running GAMS" automatically puts the generated lst file into the foreground after each GAMS run.
- "Jump to first compilation error" is an automatism that aims to make working with Studio a little easier. When compilation errors occur, the editor and the log both jump to the first error detected if this option is activated. This also applies when the option Open .lst file after running GAMS is activated. Studio then opens the lst file generated and jumps to the first error in it. If you navigate back to the GAMS file, the view has also moved to the first error found.
- "Open file in current project by default" switches the menu File > Open (
Ctrl-O
) to always open a file in the current project, even if it exists in another project. The alternative open (Ctrl-Shift-O
) is changed to File > Open in new project.... - "Open file finds or creates new project" switches the menu File > Open (
Ctrl-O
) to find the file in any project and open it. If not found, a new project is created. The alternative open (Ctrl-Shift-O
) is changed to File > Open in current project.... - At the bottom of this tab there is a section to backup all settings. When pressing the Export button a dialog pops up, asking for a filename. This name can be chosen freely and the file can than be copied to a USB stick for sharing, or just be saved for later. This is handy if you are planning a fresh install or want to copy your personal settings to a different machine. The button Import is used to load a saved settings file. These settings are applied immediately and the settings dialog will be closed automatically.
Editor & Log page
The "Editor & Log" tab contains many self explanatory appearance options. Most notably font settings which is used for all monospace fonts like text editors and logs. The font size is used also to calculate the size of proportional fonts (see Zoom Groups)
- "Enable auto-indentation" activates smart line break behavior. When pressing the
Enter
key a line break is inserted and the indentation of the line of origin is copied instead of moving the cursor to the first column. - "Highlight word under cursor without selection" changes the highlighting behavior of word occurrences. While the default behavior highlights other occurrences of the same word when double clicking or selecting a word, activating this option changes the behavior so that every time there is a word under the text cursor, all of its occurrences will be highlighted. Only full words and no partial matches are highlighted.
- "Tab stop size" lets the user decide how many tabs will be inserted when pressing the Tab-key. GAMS Studio always replaces inserted tabs with spaces.
- "Fold DCO blocks on open" folds all foldable blocks of the types "Text", "Echo", "Put", and "Fold"
- "Syntax Highlight max width" stops highlighting lines with more than the given count of characters. Highlighting long lines is a very time consuming process which can be controlled this way. It's likely that the highlight will get out of sync for one or more lines. By placing syntax relevant characters to the next (shorter) line this side effect can be reduced. To switch off highlighting set this value to 0. To always turn on highlighting set it to -1.
- "Syntax Highlight max lines" stops highlighting lines after the specified line number. Highlighting many lines is a very time consuming process which can be controlled this way. When syntax pairs like brackets or dollar command options (e.g. $onText / $offText) are split, this may result in a warning mark at the opening part of the pair. Additionally the folding of a splitted pair can be broken. To switch off highlighting set this value to 0. To always highlight all lines set it to -1.
- "Clear process log before GAMS execution" empties the log before running a GAMS file. If deactivated, old log output is kept but colored in a lighter gray so users are still able to identify that they are looking at an old run instead of the most current one. One can also decide if the log should be written to disk as well and if so, how many old versions of the same log should be kept on disk as backup. Note, that in addition to this log file written by Studio, one can instruct GAMS itself to write a log file using the GAMS parameter logOption, which could cause a file naming clash.
GDX Viewer
- "Symbol View" controls if the list view or the table view is used as the default view when a symbol is displayed for the first time.
- "Attributes" allows to control which of the variable and equation attributes should be visible per default.
- "Preferences" controls different default settings for symbol data:
- "Squeeze Defaults" affects variables and equations only and can be used in order to hide all columns that have the default value of the respective variable or equation type.
- "Squeeze Trailing Zeroes" allows to turn on/off the truncation of trailing zeroes.
- "Format" is used to control the default format of numerical values. For detailed information see the corresponding section in the GDX Viewer documentation.
- "Precision" specifies the number of decimals or the number of significant digits depending on the chosen format. For detailed information see the corresponding section in the GDX Viewer documentation.
- "Decimal Separator in Copied Data" controls the decimal separator used when copying data from a GDX symbol. Note that this setting affects the copied data only but not the diplayed data itself. The following options are available:
- "Use Studio default": Per default
.
is used as decimal separator in copied data. - "Follow system language": Use the decimal separator from the system language settings.
- "Use custom character": This allows to specify a custom character.
- "Use Studio default": Per default
Colors page
The "Colors" tab enables you to configure several colors. Studio provides two fixed themes: the "dark" theme and the "light" theme. Depending on the your operating system, this can be selected by the system and/or manually. You can use this to set Studio to use a darker color palette for when you like to work in the dark and don't like to get blinded by bright windows.
The fixed themes can't be modified, modifying a value implicitly creates a copy of the theme where the changed value is applied. After copying a theme, the new user theme can be adapted to your needs. Additionally these user themes can be exported and imported to a file each.
The colors are listed in two sections:
- On the "Syntax colors" page you can define a text color, the background color and the attributes bold and italic. The background color can be reset to the default editor background using
Right-Click
. - The "Editor colors" page allows to change the colors of text, background, and second background (for blinking). The very first entry on this page, the "Default Text", is the base of the syntax colors.
Remote page
The "Remote" tab is used to set various remote settings.
- In the MIRO section the location of your local MIRO installation can be defined.
- The checkbox "Always agree to NEOS" allows to hide the "Terms Of Use" in the submission dialog of NEOS.
- In the GAMS Engine section it can be defined if a login token should be stored to the settings to stay logged in on restarting Studio. The next line allows to define how long the login is valid.
- If the dialog has been switched invisible by clicking "OK, don't ask", the button "Reactivate dialog" switches it on again.
Misc page
The "Misc" tab contains some lesser common settings.
- "GAMS source file extensions" allows to add own file extensions that Studio counts as runnable GAMS. File types added here can be executed, set as main file, and are assigned to the GAMS Syntax Highlighter. The field accepts a comma separated list of file extensions.
- "Auto-reload extensions" Specific extensions that should be reloaded automatically can be added here. Files of that type are reloaded into the editor if changed externally. If they also were changed internally, a dialog asks how to proceed. The field expects a comma separated list of file extensions.
- "Clean-up workspace directory on start up" Clean-up all workspace files according to the given file pattern. Alternatively the workspace can be cleaned up immediately by pressing the "Clean-up now" button.
- "User model library" shows the folder that is used to find user generated model libraries, see User Libraries. This folder can be changed to a custom location. Up to 10 locations are stored in the history. To remove the current entry from the history use the trash-bin button. The arrow-button opens the file browser in the current folder.
- "Reset History" clears the list of last projects and files used on the Welcome Page
- "Reset Window" resets the appearance of Studio if something went wrong.
- The next group contains a list of options for the Solver Option Editor.
Recover files
While editing files, GAMS Studio creates a backup of the current state of each changed file every minute. When Studio closes unexpectedly these files are still present in the working directory. On the next start of Studio you will get a question if the latest state of the files should be recovered. The recovering will load the original files into editors and changes each to the latest content. These files are marked with *
as edited. To switch back to the previous saved version, the undo
function can be used. Additionally a backup file *.bk
stores a copy of the original content. A previous backup file will be overwritten during the recovery.
Delete scratch directories
GAMS creates working folders for running processes in your working directory. Normally these are automatically removed when a run finishes. However, if a run was interrupted sometimes these working directories remain. That in itself is not a problem as GAMS will pick a new name for the next run if the default name for the working directory is already taken. To automatically clean up the user workspace, Studio offers an action to do this. In the menu under GAMS > Delete scratch directories the user has the possibility to remove unwanted, autogenerated directories. Before deleting anything, there will be a popup asking the user for confirmation and also showing the path of the directory that will be cleaned. If the user choses "Yes", all directories that start with 225 followed by one or two letters will be deleted in the given path, which is usually the default workspace. This action is automatically triggered when GAMS has exhausted the pool of possible scratch directory names, but not without asking the user for confirmation first. To avoid any potential errors this action should only be triggered if there are no running GAMS jobs at the moment.
Full Screen & Distraction Free Mode
Especially small devices suffer from sparse screen real estate. Studio comes with a few features to make the most of the space that is available on your machine.
The Full Screen mode is activated by pressing Alt-Enter
on Windows and Linux systems, while on macOS the shortcut is Command-Control-F
. This enlarges Studio over the whole screen, covering the taskbar and other operating system specific items. The same shortcuts also exit Full Screen mode.
As an alternative, there is also the Distraction Free mode. Some users want to keep their taskbar so with the shortcuts Ctrl-Alt-Enter
on Windows and Linux or Cmd-Option-Enter
on macOS hide all Studio widgets and enlarge the central widget to the size of the studio window. You can use this to get the log-, file- and help view out of the way and concentrate writing. Pressing the shortcut again brings everything back. Running your GAMS modell in the Distraction Free mode will also open the log, so you are not missing out on anything.
Action | Shortcut | macOS |
---|---|---|
Enter/Exit Full Screen | Alt - Enter | Command - Control - F |
Enter/Exit Distraction Free Mode | Ctrl - Alt - Enter | Command - Option - Enter |
GDX Diff
The GDX Diff dialog serves as a graphical interface to the command line tool GDXDIFF. It compares the data of two GDX files and writes the differences to a third GDX file. The dialog can be opened by choosing Tools > GDX Diff
from the menu.
The dialog consists of two parts. The upper part is used to specify the two GDX files for the comparison. The resulting GDX difference file is determined automatically as long as no manual changes have been applied. The default schema for the resulting GDX difference file is the location of the first input GDX file and the file name diff.gdx
. The difference file will be updated whenever the first input is modified to an existing file. If the GDX Diff dialog gets opened and does not contain a valid first input file, the most recently used directory is used as the location for the resulting difference file instead.
The lower part of the dialog contains different options that can be used in order to control the behavior of the comparison:
- Eps: Absolute difference for comparisons. If the difference between two values exceeds Eps, a difference will be reported. Default is
0.0
. - RelEps: Relative difference for comparisons. If the value of RelEps is exceeded, a difference will be reported. Default is
0.0
. - Field To Compare: The specified subfield is the only field used for deciding if a variable or equation is different. List of possible values:
- All: All fields
- L: Level
- M: Marginal
- Lo: Lower Bound
- Up: Upper Bound
- Prior
- Scale
- Ignore Set Text: Allows to ignore explanatory text of set elements.
- Diff Only: Differences for variables and equations will be written as parameters. Each parameter will have an additional index which is used to store the field name. Only fields that are different will be written. This option can not be used in combination with
Field Only
. - Field Only: Used in combination with
Field To Compare
. The variables and equations will be written as parameters for the selected subfield. This option can not be used in combination withDiff Only
and it requires a value forField To Compare
other thanAll
. - Compare Defaults: Controls if default values for symbols, e.g. 0 for parameters, are reported as differences if they are found in one file and missing in the other or not.
- Compare Domains: Controls if different domains for the same symbol are reported as a difference.
- Ignore Order: Ignore UEL order of input files. This can reduce the size of the output file.
As soon as the OK
button is clicked, a validation check on the given input is performed and the two input files are compared. If the specified difference file is already open in a GDX Viewer, the corresponding tab remains open while the underlying GDX file is detached. As soon as the file was updated, the GDX Viewer is reinitialized. In case the GDX file was not open already it gets opened in a new tab. The Cancel
button closes the dialog and stops a process that has not been finished yet. The dialog needs to be kept open for longer running comparisons of large input files. The Reset
button can be used to reset the whole dialog to its default state which also enables the automatic pre-population of the difference file path in case it has been disabled before due to a manual change.
The GDX Diff dialog also has an integration in the context menu of the Project Explorer. As soon as either exactly one or two GDX files are selected, the context menu contains an entry for opening the GDX Diff dialog with the file(s). If only one file is selected, the input field that is empty is populated with the corresponding file path. If both fields are filled, the first input file path gets overwritten. In case of two selected GDX files, both input fields get overwritten.
Terminal
GAMS Studio is able to open a native terminal via the main menu Tools > Terminal
or the shortcut CTRL - T
. Alternatively, a terminal can be opened by right clicking on any entry of the "Project Explorer" and selecting Open terminal
. The terminal points to the workspace of the current project. On macOS the terminal location is always the user's home directory.
Command Line Options
GAMS Studio can be started with additional command line options that change the behavior or trigger certain functionality at start up time. The syntax for starting GAMS Studio from the command line is
studio [options] [files]
While files
is one or more files to be opened by GAMS Studio, the following options
can be supplied:
- -?, -h,
--
help : Displays the help. - -v,
--
version : Displays version information. --
ignore-settings : Ignore settings files. Studio will load with default settings without writing them.--
reset-settings : Reset all settings to default. Studio will load with default settings and save them.--
reset-view : Reset studio visually without resetting settings. Useful when a widget got lost or studio started on a disconnected monitor.--
gams-dir path_to_gams : Point Studio to a specific GAMS installation.--
log : Set$HOME/Documents/studio.log
for Studio system log.--
log-file file : Set a log file for Studio system log.--
skip-check-for-update : Skip all online check for update actions.--
dump-c4u-data : Dump the C4U respone and additional information if available.
General Shortcuts
This section lists any shortcuts that are global to Studio. Shortcuts for more specific areas are mentioned in their corresponding section.
Studio Workflow Shortcuts
Shortcut | macOS | Description |
---|---|---|
Ctrl - 1 | Command - 1 | Set focus to the Project Explorer. After that the arrow keys can be used for file navigation. |
Ctrl - 2 | Command - 2 | Set focus to main editor. |
Ctrl - 3 | Command - 3 | Set focus to the command line option input field. |
Ctrl - 4 | Command - 4 | Opens the tab browser which has a list of all open tabs. Focus is on an input field that can be used to filter tabs. Pressing Return opens the highlighted file. |
Ctrl - 5 | Command - 5 | Set focus to log widget. |
Shift - Ctrl - 3 | Control - Option - 3 | Opens and closes extended command line option editor. |
Ctrl - Tab | Toggles through the open tabs of the central widget from left to right. | |
Ctrl - Shift - TAB | Toggles through the open tabs of the central widget from right to left. | |
Alt - Return | Command - Control - F | Full Screen |
Ctrl - Shift - T | Command - Shift - T | Restore recently closed tab |
Ctrl - Shift - W | Command - Shift - W | Close all tabs |
Ctrl - W | Command - W | Close current tab. Alternatively, a tab can be closed by clicking the middle mouse button. |
Ctrl - Q | Command - Q | Close GAMS Studio |
Studio Dialogs
Shortcut | macOS | Description |
---|---|---|
F1 | F1 | Open the GAMS Help. If the word under the cursor is a GAMS keyword a search in the documentation document will be started |
F6 | F6 | Open GAMS Model Library Explorer |
F7 | Command - , | Open Studio Settings |
Ctrl - F | Command - F | Open search and replace widget |
Ctrl - G | Command - G | Go to specific line number |
Ctrl - N | Command - N | Open new file dialog |
Ctrl - O | Command - O | Open file open dialog |
Ctrl - Shift - O | Command - Shift - O | Open file dialog to open the file(s) in the current (a new) project |
Ctrl - P | Command - P | Open print dialog |
Ctrl - S | Command - S | Save the current file. If the file does not exist on disk open the save file dialog |
Ctrl - Alt - S | Command - Option - S | Open save as dialog |
Ctrl - Shift - S | Command - Shift - S | Save all open files. Open save file dialog if needed |
Ctrl - K | Command - K | Open Navigator widget |
Ctrl - T | Command - T | Open a terminal for the current project location. On macOS the terminal points to the users home directory |
Studio Recovery
Shortcut | macOS | Description |
---|---|---|
Ctrl - F2 | Command - F2 | Reset Studio to default visual settings (window position and -size, widget position and -visibility) Useful when a widget got lost or studio started on a disconnected monitor. |
Zoom Editor and View
All editors and views can be zoomed in and out. To avoid repeating action a zoom is applied to all editors and views of the same group. Beneath the Integrated Help and the Welcome Page these groups are defined:
- Text: contains all editors and views that show flowing text in monospace fonts and appear as Central Widget, like the Code Editor and the Listing Viewer.
- Log: contains the Process Logs and the System Log.
- Table: contains all editors and viewers that show table and tree elements in proportional fonts as a Central Widget, like the GDX Viewer and the Solver Option Editor. It additionally contains the Command Line Option Editor.
Action | Shortcut | macOS | Description |
---|---|---|---|
Zoom In | Ctrl - + or Ctrl - = or Ctrl - Wheel Up | Command - + or Command - = or Command - Wheel Up | Zoom in all editors and views of the same group |
Zoom Out | Ctrl - - or Ctrl - Wheel Down | Command - - or Command - Wheel Down | Zoom out all editors and views of the same group |
Reset Zoom | Ctrl - 0 | Command - 0 | Reset zoom of all editors and views |
Usage Hints
Filter in Tables and Trees
To find relevant entries in tables and tree views Studio provides a special line edit containing up to four buttons aligned to the right:
- Clear - clears the term in the line edit.
- Exact Match - when active, the filter accepts only rows with one cell matching exactly the term regarding wildcard or regular expression setting
- Regular Expression - when inactive, the wildcards '*' (any amount of characters) and '?' (one character) can be used. Otherwise the filter provides full regular expression syntax. Click here for further information about regular expressions.
- All Columns - when inactive, the filter checks only the key column. When active, all cells of the table/tree-view are taken into account
System Requirements
Compared to most of the GAMS system, GAMS Studio has some additional system requirements, which depend on the platform used. Also, additional information about technical requirements are listed at the GAMS Studio GitHub Wiki.
Linux
The Linux version of GAMS Studio is distributed as AppImage and requires glibc 2.30, glibcxx 3.4.28 as well as FUSE to be installed.
The GAMS Studio AppImage was tested and it was verified that it worked for the following Linux distributions (which are all under maintenance). All Linux distributions are under constant development and updates may change the behavior of the AppImage. Please check the Studio issue page if you encounter any issue.
- Debian 12
- Fedora 40
- openSUSE Leap 15.6
- openSUSE Tumbleweed
- Ubuntu 22.04 LTS
- Ubuntu 24.04 LTS
- Manjaro
Other flavors might work as well, but were not tested. If you experience problems with a particular Linux distribution, please let us know.
In some cases the Studio AppImage might not run. If this is the case extract the AppImage by running
$ ./studio.AppImage --appimage-extract
via the command line and start Studio from the extracted directory.
On some Linux distributions Wayland is used, which can cause issues. If this is the case try to run Studio as shown below.
$ QT_QPA_PLATFORM=xcb ./GAMS_Studio-1.12.1-x86_64.AppImage
macOS
macOS has some special platform requirements related to finding GAMS. Below the steps are listed which are used to link GAMS Studio to GAMS.
- GAMS Studio is going to find GAMS in
/Applications/**
and/Users/username/Applications/**
if it is part of a GAMS folder. It is required that GAMS Studio gets copied viaFinder
to its target location. This is the case if the GAMS installer is used or if the GAMS Studio DMG is open and GAMS Studio gets copied from there. - If GAMS Studio could not find GAMS like described previously then it will search
/Applications/**
for a valid GAMS installation, i.e. a GAMS installation which has the minimum required GAMS version or higher. - GAMS Studio will check the
$PATH
to find GAMS. In almost all cases this will not work on macOS. - In case of special needs the path to GAMS can be set explicitly by starting GAMS Studio with the command line argument
--gams-dir
.
Windows
There are dependencies on certain Visual C++ libraries. These are present on most Windows systems but are missing on some. If you get a complaint about missing libraries on startup of GAMS Studio, please run the appropriate installer for these libraries called vc_redist.x64.exe
, which can be found in the GAMS installation folder at [GAMS system]\studio
.
Comparing GAMS Studio and GAMSIDE
As mentioned above, the classic GAMS IDE has been shipped with the GAMS system for many years and is still the workhorse for many GAMS programmers. So it is still around and an alternative to GAMS Studio, especially since it has features, which are not available in GAMS Studio (yet), but it also lacks some features which are available in GAMS Studio. The following table gives a compact overview about most of the differences.
GAMSIDE only | GAMS Studio only |
---|---|
Supported Platforms | |
- Windows | - Windows |
- Linux | |
- macOS | |
GDX Viewer | |
- Creating charts | - Filtering (both, symbols and data, labels and values) |
- Writing to Html | - Sorting by numerical value |
- Heat-map functionality (aka Data Colors) | - Option to change display format of numerical values |
Editor | |
- Fixed encoding (ISO 8859-1) | - Allow change of encodings and use UTF-8 by default |
- Spell checker | - Block edit |
- Recognize URLs and open them in the browser | - Help integration (pressing F1 on a keyword opens the relevant index page of the documentation) |
- Different set of keyboard shortcuts | - Tooltips for compilation errors |
- Navigation history | |
- Code Completion | |
- "Smart typing": Automatic insertion of closing character for brackets and quotes | |
- Distraction Free Mode | |
- Code Folding | |
- Open $[bat/lib]include files directly from editor | |
Execution | |
- IDE Projects | - Studio Projects (see below for details) |
- Set default options for the IDE only | - Interactive editor for the GAMS User Configuration |
- Use different GAMS versions | - Interactive editor of GAMS command line parameters |
- Use alternative license | - Interactive editor for GAMS Connect |
- Execute program based on extension | - Option to run with GDX creation automatically (F10 vs. F9 ) |
- Solver selection menus | - Integration of GAMS MIRO |
- Remote execution on NEOS Server for Optimization | |
- Remote execution with GAMS Engine | |
- Support of standard locations, e.g., to detect the license file at a standard path | |
- Option to jump to first error automatically | |
- Option to not write log to disk | |
Other | |
- Text Diff | - Welcome page |
- Script recording | - Project Explorer |
- Email file | - Navigator |
- Save test files in UNIX format | - Filtering in Model Library Explorer (all model libraries at the same time) |
- Link to McCarl chm | - Allow to switch between light, dark or custom themes |
- Reference File Viewer allows to jump to all references etc. and not just the first one | |
- 32-bit application | - 64-bit application |
GAMSIDE Projects vs. GAMS Studio Projects
With the GAMSIDE one always started with creating a "Project". This mainly defined a directory used to execute the models added to it (so, it is used to implicitly define the workDir when starting GAMS). When starting the IDE for the first time, one is asked to create a new project. For example, one creates this in directory a
. After adding models a/a.gms
and b/b.gms
both get executed in the project directory a
, meaning that data sources are expected in a
(or relative to it) and also output files are generated in a
, and not necessarily at the location of the gms
file.
When starting GAMS Studio for the first time, it starts with an empty Project Explorer. Opening a new file creates a new Project per default. Studio Projects also have a "working directory". Initially, this is set automatically to the location of the file that was opened to create the new project. If a model gets executed, it gets executed in this working directory. So, if ones opens a/a.gms
and b/b.gms
, by default, Studio will create two projects: a
and b
. When a
is started input files are expected in directory a
and output files get generated in a
. When b
is started input files are expected in directory b
and output files get generated in b
. If one has structured the models so that they rely on the "GAMSIDE way" to execute a model, one can just change the working directory in the project options. Also, it is possible to start with an empty project and just define the working directory explicitly in the way the GAMSIDE did it using the entry New Project
from the File
menu.
It is also possible to have multiple files in one project. For example, one could add b.gms
to project a
by drag'n'drop in the Project Explorer. Now, the concept of the "main file" of projects becomes important: While the GAMSIDE always executed the currently active .gms
file, GAMS Studio always executes the main file of the currently active project. So, in our example, you can look at a.lst
and press F9
to rerun a.gms
(the GAMSIDE would not run anything in this case). After adding b.gms
to project a
, one would also execute a.gms
by pressing F9
while looking at b.gms
. If you want to execute b.gms
instead, you can make it the main file of the project. For this, right-click in the Project Explorer at b.gms
and select "Set as main file". Note that the green arrow indicating the main file of a project in the Project Explorer switches from a.gms
to b.gms
. As a reminder: Projects do not know a particular working directory. Pressing F9
after switching the main file will execute b.gms
in folder b
.